<Cybercore>

Slug Slingers

There are few problems that Kinetic Energy + Solid Object cannot solve.

Slug slingers otherwise know as Kinetic weapons are common and found the universe over, their most common verities are listed here.

For the creation and reloading of Ammo see Repair Weapons

Special Ammunition

Slug thrower ammunition comes in a few varieties using metallic cases. The cases can be reused by reloading them with the slug, powder, and primer. In addition to standard bullets, there are two other types.

Flechette rounds

Flechette rounds are small, tightly packed slivers of metal designed to damage flesh and bone. When using flechette rounds the weapon gains a Boon to damage against targets not wearing armour that provides both Slash and Piece protection.

AP bullets

Armour Piercing bullets are used to pierce armor including dermal plate. When a character is using AP rounds against a target wearing armour with an armour value of DR4 Kinetic or more, weapon gains a Boon to damage.

Weapon List

Pistols

Rifles

Out in the back water of space no ones going to worry about a Rifle, however in a City or space station it's another matter. These hard to conceal weapons provide the mainstay of dealing kinetic damage over long ranges.

Shotguns

Like rifles, shotguns are considered “civilian” weapons and are not usually overly regulated. They attract a lot of attention in highly populated areas, but only if they are out in the open.

The range on a shotgun is less than that of a rifle, but shotguns are slightly better “up-close” weapons. They usually shoot a spray of pellets, rather than a single round. So, they are more accurate at shorter ranges and they do quite a bit of damage as well. Shotguns have the Cone property, and hit all targets in a narrow cone.

However, because the spray of pellets scatters quickly, they do not have the range of regular rifles. There are many single-shot and pump-action shotguns available. The “double-barrel” shotgun can gain the Multi Shot at Single trait by firing both barrels at once.

Assault Rifles

Assault Rifles Seldom available in many populated areas, they are heavily regulated and usually only brandished by military organizations. They are marginally more acceptable than sub-machine guns (since they are less concealable), but they cause the same types of problems.

Their ammunition is usually expensive and harder to get than normal rifle ammo. These weapons are a mix between sub-machine guns and rifles. They are larger and heavier than either type of weapon, making them bulky to carry, but also more accurate than sub-machine guns over longer ranges.

Characters may fire them in bursts of three to five rounds, single-shot (burst fire as single), full auto, or Multi Shot at Single.

Machine Guns

These are truly “military only” weapons. A character with a machine gun had better keep it under wraps everywhere except the void. It causes trouble and attention.

Machine guns are usually hard to get, expensive, and their ammunition is not readily available. These are heavy weapons usually fired from a vehicle mount or a bi- or tripod.

A single character seldom can fire the weapon while holding it. As a result, reverse the range difficulties when using a machine gun (so that Point Blank is +10, Short is +5, Medium is 0, and Long is -5), since they are hard to swing around in a tight arc to “bring to bear” on a close, dodging target.

They may fire at up to three targets per round. Machine guns are almost always belt or drum-fed, meaning they can hold hundreds of rounds. However, many machine guns have cyclic rates of over 500 rounds per minute.

They seldom fire on anything but full auto, unless they are loaded with only one round.

Because of their long range and high damage die codes, they are often used by snipers.

Old Table

WeaponsAmmoDamageRangeMaxPriceNotes
ShotsStdMaxTargets
Guns - Small
Small Caliber
Bersa Thunder 380101d4 P20402$250.00
Machine pistol52d4 P25503$700.00
Medium Caliber
.357 Magnum93d4 P30602$500.00
Large Caliber
S&W Model 29, .44 Magnum64d4 P301001$750.00
Guns - Med
Small Caliber
AK4753d4+2 P502003$1,800.00Drum Shots 20 -2 Accuracy
Colt C7104d4 P2004003$2,000.00
20 Gauge Shotgun23d4+1 P5075NA$1,000.00Double - Cone - reload
Medium Caliber
16 Gauge Shotgun64d4 P50752$1,500.00Cone
AX 33854d4 P5009001$5,000.00
Light Rail Gun302d4+1 P3006001$9,000.00Line
Large Caliber
12 Gauge Shotgun44d4+1 P50752$3,000.00Cone
AX 5054d4+2 P5009001$8,000.00Silenced
Rifle Hunting (semi-automatic)65d4 P2505003$3,500.00
Rail Gun103d4+1 P5009001$14,000.00Line
Guns - Assault
Medium Caliber
QBZ-9544d4+1 P4006004$6,500.00
Large Caliber
Steyr AUG35d4 P4006004$6,500.00
M16 .223 Assault Rifle34d4 P5508003$6,500.00
Guns - Heavy
Medium Caliber
M134 Minigun56d4 P60010005$10,000.00
Large Caliber
M240 Submachine Gun105d4+1 P400600180 Deg$8,000.00belt fed (300), Arc
Shipunov GShG-7.62 minigun65d4+2 P4001100180 Deg$8,000.00Arc