The art of hacking is easily understood but hard to master. It's the ability to breach the most secure networks, extract information from the most protected servers, and take control of the most advanced machines. With hacking, you can become a master of information, an infiltrator of secrets, and a controller of technology. You can manipulate the virtual world to your will and bend machines to your command. But be warned, the lines between right and wrong are blurred, and those who walk this path risk much. Hacking skills are for those who dare to step into the shadows and master the digital realm.
All fall under the domain of Hacking, so get your binary-colored Hat on and get cracking.
Each system you try to hack will have a difficulty rating based on its security level. The more secure the system, the higher the difficulty.
When you attempt to hack a system, you will make an Electronics - Hacking skill check against the system's difficulty rating. The GM may apply Boons or Banes based on various factors, such as the quality of your hacking tools, the presence of security measures, or your familiarity with the target system.
While you use this skill to hack systems, when you use your PDA to gain remote wireless network access rather than jacking in directly, perhaps while hidden in a nearby air duct, you also need to make an Electronics - Systems & Security roll, assuming you get into the network; all your hacking rolls will have a Boon or Bane based on the success or failure of the result of your Wifi Electronics - Hardware & Security roll.
If you wish to improve your connection, you will need to reconnect or get direct access, risking detection.
#TODO See Electronics-systems access points for details.
Rather than spending skill points to move up skill levels, You may instead spend skill points to purchase any of the following tricks.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: When you fail an Electronics Hacking check you can instead choose to succeed.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You have a list of common passwords, you get a hit on a PDA you are trying to hack and you gain full access.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can bypass firewalls and other security measures to gain access to a network or system. When attempting to hack through security protocols, you gain a +1d6 Boon to your Electronics - Hacking check. This applies to penetrating firewalls, intrusion detection systems, and authentication barriers.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can create fake credentials that perfectly mimic legitimate user accounts. When you successfully hack into a system, you can establish a spoofed identity that allows you to move through the network as if you were an authorized user. Security systems won't flag your activity as suspicious, and you gain access to areas and data available to that user level.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can infiltrate networks without triggering alarms or leaving traces. When hacking, you can choose to work slowly and carefully - the hack takes twice as long, but you automatically avoid detection by security AIs, monitoring systems, and intrusion detection protocols. Even if the system is later audited, your access won't be discovered.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can use advanced software tools to rapidly sift through vast amounts of data to find valuable information or patterns. Once you've gained access to a system, you can spend 10 minutes data mining to automatically locate specific files, discover hidden data caches, identify security vulnerabilities, or uncover patterns in system logs that reveal useful intelligence.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: You can decrypt and interpret even the most sophisticated encrypted data. When you encounter encrypted files, communications, or secured data stores, you can spend 1 hour analyzing the encryption. Make an Electronics - Hacking check with a +1d10 Boon - on success, you break the encryption and gain full access to the protected information, even quantum-level encryption.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: You can set up quantum-encrypted communication channels that are completely immune to interception or eavesdropping. For the duration of one operation, all communications between you and your team cannot be intercepted, decoded, or traced by any known technology. This also prevents enemy hackers from detecting your network activity or locating your physical position via signal triangulation.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: You can analyze the complete structure and vulnerabilities of any network within minutes. Spend 10 minutes connected to a network - you gain a complete mental map of its architecture, identifying all nodes, security measures, data stores, and weak points. For the rest of the mission, all hacking attempts against this network gain a +1d12 Boon, and you can navigate it perfectly without risk of getting lost or trapped.
One of the most valuable applications of Electronics - Hacking is the ability to identify, develop, and weaponize security vulnerabilities, backdoors, and system exploits. These specialized intrusion tools provide significant advantages when infiltrating specific types of systems.
Each custom exploit grants a stacking Boon when hacking the specific system type it targets:
Boons apply when:
Access Exploits:
Persistence Mechanisms:
Data Extraction:
Disruption Tools:
Exploits require ongoing management:
"Phantom" develops enterprise infiltration exploits:
Agent "Cipher" maintains classified exploits:
"Script" creates disposable exploits: