<Cybercore>

Weapons - Melee

I'm here to break something.

import WeaponsList from '~/components/WeaponsList.vue'

Melee Weapons

Melee Weapon Skills

You have picked up a few Tricks for Melee Weapons

Melee Tricks

Rather than spending skill points to move up skill levels, You may instead spend skill points to purchase any of the following tricks.

Weapons, Blunt

You have picked up a talent for Blunt Weapons

Tactical

Cunning Stunt:

Cost: 2 Skill points
Requires: Tactical Training
Effect: Stun, Opponent Physical check vs your attack roll or loses 1 action.

Expert

Smash Stunt:

Cost: 2 Skill points
Requires: Expert Training
Effect: Smash, Opponent Physical Check vs your attack roll or falls prone.

Mastery

Stone Cold:

Cost: 2 Skill points
Requires: Mastery Training
Effect: Knock Out, Opponent Physical check vs your attack roll or loses 2 actions and falls prone.

Weapons, Piercing

Needler:

Cost: 2 Skill points
Requires: Tactical Training
Effect: Inject.

Pin Cusion:

Cost: 2 Skill points
Requires: Expert Training
Effect: Pin.

Impale:

Cost: 2 Skill points
Requires: Mastery Training
Effect: Impale.

Weapons, Slashing

Slice:

Cost: 2 Skill points
Requires: Tactical Training
Effect: Bleed.

Dice:

Cost: 2 Skill points
Requires: Expert Training
Effect: Cleave.

Serve:

Cost: 2 Skill points
Requires: Mastery Training
Effect: Sever.