In Cybercores dystopian future, CREED is responsible for rehabilitating criminals and monitoring their reintegration into society or, when necessary, exiling them to distant penal colonies. Under this mandate it finds itself often using its clients unique talents making it an enigmatic organization that operates in the shadows of corporate power. They are known for their unorthodox methods and willingness to bend the rules to achieve their goals, which often fall in the morally ambiguous territory.
CREED's secondary mission is to keep corporations in check and hold them accountable for their actions. However, their interpretation of what's ethical may not always align with mainstream perspectives. They believe that sometimes, to create change, one must operate outside the lines of traditional ethics.
Due to to the talent pool it draws from Agents of CREED are highly adaptable and skilled in various areas, from negotiation and espionage to street smarts and security. They are experts at finding unconventional solutions to complex problems, even if it means operating in the morally grey area.
Discrete Corporate Removal of Enterprise Employees by Death, known on the DarkNet only as DCreed is the stuff of nightmares, a shadowy organization that operates within Creeds network off that never touches the fringes of legality and decency. They are the experts in removing any obstacle that stands in the way of their clients' success, using any means necessary.
The agents of DCreed are the most dangerous people you will ever meet. They are highly skilled thugs, assassins, and spies, that operate with ruthless efficiency, leaving no trace behind. They move like ghosts in the night, never leaving a trail of destruction in their wake, just a single Mark floating in the void.
To be a part of DCreed, you must have a certain set of skills, a certain mindset, and a certain willingness to cross a line. You must be willing to kill without hesitation, to lie without guilt, and to betray without remorse. In DCreed, there are no friends, only Handlers and Marks.
Those who dare to cross DCreed, will probably never know or learn that they have, they simply disappear. Those who are deemed to be a liability, will be dealt with swiftly and brutally. The agents of DCreed are the whispered death of the corporate world, feared by the few that know of their existence.
Those that even fantasize of taking out their handlers, often receive a non medical metal implant to the back of the head. Instead, you bide your time, waiting for the opportunity to take out a rival's handler, and move up the ranks.
A brutal game of cat and mouse, trust is scarce, and betrayal is always just around the corner.
It's a dog-eat-cat world, and in DCreed, only the deadliest survive. As they say in the shadows, He's your Handler for a reason.
Access to CREED Quartermaster Equipment. All Discounted Assassination equipment, Toxins and special order
In an organization that specializes in the removal of human resource barriers for others, Having an official organizational structure would be foolhardy.
There are no official ranks in Creed, only unofficial ones earned and defended only by your reputation. To stay on top and stay alive you need contacts, good contacts, so you know who the bad contacts are.
Figuring out who’s on top before they figure out you are a threat is all that keeps you alive, that and being useful, but not too useful as the enemy of thy enemy is a dead man walking.
Cost: 2 Telent Points
Maneuver Cost: 1 Action.
Requires: Rank
Duration: Passive
Effect: