<Cybercore>

Vehicles - Sensors

The Vehicles - Sensors skill allows you to see beyond the physical realm and into the invisible landscape of electromagnetic waves and radiation. With this skill, you are a master of the unseen, interpreting the data and patterns emitted by ships, planets, and the universe itself. You can read the signals of distant communications, interpret the movements of other vessels, and even detect the presence of life in the void.

You can use this skill to track other ships and planets, identify anomalies in sensor data, and even predict the movements of objects in space. Your training has honed your senses to the point where you can detect the faintest signals and interpret the most complex patterns with ease. You can also use this skill to hide from those that would seek you out blending your vehicles emissions into the background radiation of the universe.

With this skill, you are the eyes and ears of your crew, guiding them through the darkest and most treacherous parts of the universe.

Using Sensors

Each sensor operation will have a difficulty rating based on range, interference, target signature strength, and sensor quality. The more distant or stealthed the target and the worse the conditions, the higher the difficulty.

When you attempt to scan targets, detect threats, analyze signals, track objects, penetrate jamming, or interpret sensor data, you will make a Vehicles - Sensors skill check against the task's difficulty rating. The GM may apply Boons or Banes based on factors such as sensor array quality, electromagnetic interference, target stealth technology, or environmental conditions.

  • A Critical Success means you achieve exceptional sensor clarity. Your scans reveal not just the target but detailed information - exact ship class and capabilities, hidden compartments or cloaked vessels, enemy formation patterns, upcoming hazards long before they're dangerous, or weaknesses in enemy shields/armor. Your sensor expertise provides tactical advantages that can turn the tide of battle.
  • A Regular Success allows you to successfully operate sensors. You detect targets at appropriate range, identify ships and objects correctly, track movement accurately, or provide adequate sensor coverage. You accomplish your sensor objectives.
  • A Failure means your sensor operation is incomplete or uncertain. You get partial readings, miss some targets in cluttered space, can't penetrate jamming or stealth, misidentify target types, or detect hazards too late for optimal response. You provide some information but it's insufficient for confident decisions.
  • A Critical Failure results in sensor catastrophe: you completely miss incoming threats (ambush!), misidentify friendlies as enemies (or vice versa), your active scans give away your position to enemies, you're fooled by sensor decoys and false contacts, or your poor sensor work leads the ship directly into hazards. Lives depend on sensor accuracy - your failure puts everyone at risk.

Sensor Tricks

Rather than spending skill points to move up skill levels, you may instead spend skill points to purchase any of the following tricks.

Enhanced Scan:

Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can perform exceptionally detailed scans. Once per operation, when scanning a target (ship, planet, object), you gain a +1d6 Boon and receive comprehensive data - exact specifications, hidden compartments, life signs, power signatures, weak points in armor/shields, or cargo manifest. Your scan reveals information others would miss.

Stealth Detection:

Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can detect cloaked and stealthed targets. Once per operation, you gain a +1d6 Boon to penetrate stealth technology, see through cloaking devices, or detect ships trying to hide in sensor shadows. Your sensor expertise reveals what's supposed to be invisible. You can spot ambushes before they spring.

Long-Range Scan:

Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can push your sensors beyond normal range. Once per operation, you can detect and identify targets at twice your sensor's normal maximum range. This extended range provides early warning of incoming threats, allows long-distance reconnaissance, or gives you tactical advantage by seeing enemies before they see you.

Sensor Jamming:

Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can jam enemy sensors effectively. Once per rest, you can deploy electronic countermeasures that blind enemy sensors. You gain a +1d8 Boon to prevent enemies from detecting or targeting your ship. Their sensors show static, false contacts, or nothing at all. You can approach undetected or break target locks.

Tactical Analysis:

Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can provide comprehensive tactical sensor analysis. Once per rest, when scanning enemy forces (fleet, formation, or individual ship), you gain a +1d8 Boon and can determine: exact ship capabilities, weapon loadouts, shield strength, engine performance, crew complement, and tactical weaknesses. This intelligence gives your side significant combat advantage.

Penetrating Scan:

Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can scan through interference, jamming, and obstacles. Once per rest, you gain a +1d8 Boon to penetrate any sensor interference - electromagnetic storms, enemy jamming, dense asteroid fields, planetary atmospheres, or radiation zones. You get clean sensor reads when everyone else is blind. Nothing blocks your scans.

Perfect Scan:

Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: You achieve perfect sensor clarity. Once per mission, one sensor scan reveals everything - all ships in the system, exact locations and courses, complete technical specifications, hidden bases or installations, cloaked vessels, incoming threats, and tactical opportunities. For this one scan, you see everything. Total situational awareness.

Sensor Ghost:

Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: You can make your ship completely invisible to sensors. For one operation, your vessel produces zero sensor signature - no electromagnetic emissions, no heat signature, no mass readings. Enemy sensors cannot detect you at all. You're a ghost ship, moving unseen through enemy territory. Only visual detection can spot you, and in space, that's nearly impossible.

Omniscient Sensors:

Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: Your sensor mastery reaches superhuman levels. For one mission, you automatically detect all threats before they become dangerous, identify all targets instantly and perfectly, penetrate all stealth and jamming, and provide your crew with complete tactical awareness. Your sensors cannot be fooled or blocked. You see everything, everywhere, always. Your ship has perfect information.

Crafting

Two-Stage Creation Process

Stage 1: Scan and Analyze (Blueprint)

  • Requires: Vehicles - Sensors check (DC varies by target complexity)
    • Simple Profile (DC Easy): Common ship classes or standard objects
    • Advanced Profile (DC Medium): Military vessels or unusual phenomena
    • Elite Profile (DC Hard): Stealth ships, alien vessels, or rare anomalies
  • Time: 1-4 weeks of data collection per profile type
  • Resources: Access to targets for scanning, sensor databases

Stage 2: Compile Database (Crafting)

  • Requires: Sensor data + cross-reference analysis + signature cataloging
  • Time: 1-2 weeks of data processing
  • Materials:
    • Sensor Time: Ship sensor arrays for scanning (Cheap)
    • Database Access: Military or commercial sensor databases (Cheap to Moderate)
    • Analysis Tools: Signal processing software (Cheap)
  • Workshop: Ship bridge with sensor station or sensor analysis lab

Benefits: Stacking Boons and Recognition Speed

Each sensor profile grants a stacking Boon to Vehicles - Sensors rolls when identifying matching signatures:

  • 1 Profile: +1d4 Boon
  • 2 Profiles: +1d6 Boon
  • 3 Profiles: +1d8 Boon
  • 4 Profiles: +1d10 Boon
  • 5+ Profiles: +1d12 Boon (then +1d4 for each additional)

Boons apply when:

  • Identifying ships or objects matching your profiles
  • Detecting cloaked/stealthed targets you've profiled
  • Distinguishing between similar sensor signatures
  • Predicting target capabilities from sensor data
  • Tracking targets through jamming or interference

Material Benefits

Sensor profiles provide practical advantages:

  • Instant Recognition: Identify profiled targets immediately upon detection
  • Threat Assessment: Know exact capabilities of identified vessels
  • Stealth Detection: Recognize subtle signatures of cloaked ships
  • Early Warning: Detect profiled threats at maximum sensor range
  • Tactical Intel: Profiles reveal weak points and system configurations
  • Database Value: Comprehensive profiles are valuable to military and corporate buyers

GM Note: Profiles become outdated if targets undergo major refits or upgrades.

Maintenance Requirements

Sensor profiles require occasional updates:

  • New Variants: Add new ship classes or modifications (Cheap)
  • Signature Updates: Adjust for new stealth tech or sensor upgrades
  • Distribution: Profiles can be shared with fleet or sold as intelligence
  • Specialization: Each profile covers one ship class, phenomenon type, or object category

Example: Scout's Target Library

Commander "Eagle-Eye" Santos builds sensor profile database:

  1. Scan Targets (DC Medium): Santos spends 3 weeks scanning vessels, rolls Vehicles - Sensors (success)
  2. Create Profiles: Compiles 3 sensor profiles:
    • Pirate corvettes: Common raider ship signatures
    • Asteroid types: Mineral composition and density patterns
    • Station defense platforms: Weapon and shield signatures
  3. Cost: Cheap for sensor time and database access
  4. Benefit: When scanning known targets, Santos gains +1d8 Boon and instant identification
  5. Duration: Permanent knowledge; updates as new variants appear

GM Notes

  • Limit to 5 active profiles per character to represent focused expertise
  • Signature Library: Profiles represent deep sensor analysis knowledge
  • Story Opportunities: Building profiles drives reconnaissance missions
  • Intelligence Value: Rare profiles (alien ships, prototype vessels) are extremely valuable
  • Fleet Sharing: Military organizations maintain comprehensive profile databases