The Veth race, being reptilian humanoids with flat angular features, offers a variety of unique racial feats and technology that reflect their distinctive characteristics and adaptability in various environments.
As a Veth, you can select from these extra Racial Feats when choosing from the Racial Feats List.
Description: Your retractable fangs can deliver a toxic bite, dealing both piercing and poison damage. Effect: Inflicts 1d4 piercing plus 1d4 poison damage. The toxin's level and effects increase with each selection of this feat, offering greater damage and debilitating effects over time. Toxin Levels: Level I: Mild neurotoxin causing slow movement and minor kinetic penalty. Level V: Potent neurotoxin significantly impairing target's motor functions and causing major kinetic penalty. Usage: Ideal for stealth or close-combat scenarios, enhancing the Veth's natural predatory abilities.
Effect: You have a toxic Bite that can administer a neral toxin if it penetrates the DR of the Target.
You can take this Origin feat multiple times, each time Toxin Level increases I-V
Item | DC | Effect | Duration | Cost |
---|---|---|---|---|
Lizard Neuro Toxin I | 5 | +1 KP / +1D+1 Slows | 1 hour / 1 min | 220 |
Lizard Neuro Toxin II | 10 | +2 KP / +1D+1 Slows | 2 hour / 1 min | 250 |
Lizard Neuro Toxin III | 15 | +3 KP / +2D+2 Slows | 3 hour / 1 min | 470 |
Lizard Neuro Toxin IV | 20 | +4 KP / +2D+2 Slows | 4 hour / 1 min | 500 |
Lizard Neuro Toxin V | 30 | +5 KP / +3D+3 Slows | 5 hour / 1 min | 730 |
Description: Your specialized pads allow for adept climbing without reduced speed. Usage: Enhances mobility in vertical environments, useful for tactical positioning or exploration.
Speed is not halved when climbing.
Description: Natural adaptation to low-light environments. Usage: Navigating and operating effectively in darkness or dimly lit areas.
Requirement: Must possess Dark Vision. Description: Ability to see heat signatures. Usage: Tracking warm-blooded creatures or detecting hidden beings in various environments.
Description: Tail adapted for aquatic environments, allowing for swift movement in water. Usage: Advantageous in aquatic combat or exploration, enhancing both offensive and defensive capabilities.
Speed is not halved in water.
Description: A physiology that thrives in warmer climates but may require external heat sources in colder environments. Usage: Strategic adaptation to environmental conditions, affecting stamina and recovery.
Description: Retractable claws dealing slashing damage. Usage: Useful in close combat, adding another dimension to the Veth's physical attacks.
Your claws have sufficiently developed and are now retractable. These claws do 1d4 Slashing Damage.
Description: Enhanced claw strength, increasing damage output. Usage: Further boosts melee combat efficiency, particularly against tougher adversaries.
Your attacks with your claws are stronger, increasing their damage to 2d4 Slashing.
Veth tech is organic wet-wear; their Chameleons Suits are literally second skins and highly sort after for there advanced stealth capabilities.
Description: Organic wet-wear technology acting as a second skin. Functionality: Offers advanced stealth capabilities, adapting to surroundings for near-perfect camouflage. Application: Ideal for reconnaissance, espionage, or missions requiring high levels of stealth.