Diplomats are skilled in negotiating and diplomacy, often serving as a mediator between different factions or nations. You may have learned the art of diplomacy from your parents or were drawn to the field by a desire to bring peace to the galaxy.
As someone with a passing familiarity with the Diplomat legacy, you have likely spent time interacting with individuals and groups from a wide variety of cultures and backgrounds. Whether you were raised in a cosmopolitan environment or simply have a talent for communication and negotiation, you are comfortable navigating complex social situations and mediating disputes. You understand the importance of tact, diplomacy, and cultural sensitivity, and you know how to make a convincing argument or strike a mutually beneficial deal. While you may not be a professional diplomat, you are always ready to use your skills to advance your goals or help others achieve theirs.
Choose one of the following skill boons.
Official documentation and credentials that grant you diplomatic status and access to certain facilities and negotiations. Provides legitimate authority in many situations.
An advanced universal translator that can handle hundreds of languages and dialects, including subtle cultural nuances and proper protocol.
A secure case containing information on various factions, cultures, treaties, and negotiation strategies. Updated regularly with intelligence from across the galaxy.
The Bohec trade delegation on Meridian Station almost walked out of the summit because the CONFED attache offered a handshake; a gesture that, in Bohec culture, roughly translates to "I challenge your maternal lineage to single combat." You intercepted, redirected with a palm-down bow, and explained the misunderstanding in Trade Bohec so fluent the delegation assumed you were half-Bohec yourself.
The FOFT Syndicate rep wanted exclusive mineral rights. The colony council wanted to nationalise. You stood between them for nine hours and talked until the words stopped being threats and started being terms. The final deal satisfied nobody completely, which your mentor once told you was the only reliable sign of a good negotiation.
Two mining guilds, one water table, and a dispute that had already produced one shooting and three arson attempts. You spent four days in a room with people who hated each other and found the one thing both sides wanted more than victory: to stop bleeding money.
Diplomatic protocol isn't etiquette, it's infrastructure. Who sits where, who speaks first, which hand holds the document, every detail is a signal, and getting one wrong can collapse six months of preliminary negotiation.
Requires: -- Effect: Once per Mission Tier, when interacting with an Authority you can claim Diplomatic Immunity, avoiding being Incarcerated, Arrested, searched or having your ship searched. At the GM's Discretion Immunity may extend to your immediate company.