The Movement - Flying / 0-G skill is the ultimate expression of freedom, allowing you to soar above the ground and defy gravity itself. Whether you're in a zero-g environment or the gravity of a planet, you are at home in the air. You are a master of flight, able to navigate through any obstacle and come out unscathed. Your rocket boots or jetpack are an extension of your body, giving you the power to reach new heights and explore new worlds. You are a daredevil, a thrill-seeker always seeking the next challenge to push your skills to the limit. Nothing can hold you down, and no obstacle is too great for you to overcome. You are the embodiment of freedom, and the sky is your playground.
Each zero-gravity or flight maneuver will have a difficulty rating based on the complexity of movement, environmental hazards, precision required, and equipment reliability. The more challenging the zero-g environment or daring the aerial maneuver, the higher the difficulty.
When you attempt to fly with jetpacks or rocket boots, navigate zero-gravity environments, perform aerial maneuvers, control orientation in microgravity, or execute precision flight, you will make a Movement - Flying / 0-G skill check against the task's difficulty rating. The GM may apply Boons or Banes based on factors such as equipment condition, fuel available, debris or obstacles, or atmospheric conditions.
Rather than spending skill points to move up skill levels, you may instead spend skill points to purchase any of the following tricks.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can orient yourself instantly in zero-gravity. Once per operation, when you enter zero-g or become disoriented, you can immediately stabilize and control your rotation. You automatically know which way is "up" relative to the station, can stop tumbling instantly, and position yourself for optimal movement. This prevents the disorientation that plagues spacers new to microgravity.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can maintain perfect stationary position in flight. Once per operation, you can hover motionlessly in mid-air using your jetpack or zero-g maneuvering, maintaining position for up to 1 minute. This allows you to take aim, perform delicate tasks, or observe from aerial vantage points. You remain stable enough to use ranged weapons without penalty.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can conserve jetpack or rocket boot fuel through expert technique. Once per operation, your flight equipment uses 50% less fuel for the duration of one extended flight or pursuit. Your efficient maneuvering and trajectory optimization stretch your operational range significantly, allowing flights that would normally be impossible.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can fight effectively while flying or in zero-g. Once per rest, when engaging in aerial or zero-g combat, you gain a +1d8 Boon to all attack and defense rolls. You can maneuver, aim, and fight while flying with the same effectiveness as on solid ground. Your three-dimensional combat awareness is exceptional.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can execute incredibly precise flight maneuvers. Once per rest, you gain a +1d8 Boon to navigate through tight spaces, thread needle-gap passages, fly through debris fields, or execute complex aerial acrobatics. You can fly through environments that would crash other pilots - asteroid fields, tight corridors, or industrial machinery.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can coax maximum performance from your flight equipment. Once per rest, you can activate an afterburner boost that doubles your flight speed for up to 30 seconds. This explosive burst of velocity allows you to catch fleeing targets, escape pursuers, or cross vast distances in seconds. You consume 3x normal fuel during the boost.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: You achieve perfect mastery of zero-gravity movement. For one mission in a zero-g environment, you move with supernatural grace - you automatically succeed on all zero-g movement checks, can push off surfaces to fly exactly where you want, catch objects perfectly, and never become disoriented. You move through zero-g like you were born in space. Gravity is optional.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: Your jetpack or rocket boot flying becomes legendary. For one aerial chase, combat, or flight sequence, you perform impossible maneuvers - vertical climbs at full throttle, barrel rolls through tight spaces, flying backwards while firing, or executing aerobatic stunts that defy physics. You automatically succeed on all flight checks. Nothing can catch you, nothing can shake you. You own the sky.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: You can execute one impossible rescue flight. Once per mission, you can fly into any danger - through explosions, failing space stations, collapsing structures, burning buildings, or deadly debris fields - grab a person in distress, and fly them to safety. You automatically succeed, no matter how impossible the rescue seems. Your courage and skill save lives others would consider lost.
Each flight path grants a stacking Boon to Movement - Flying / 0-G rolls when using that route:
Boons apply when:
Flight paths provide practical advantages:
GM Note: Flight paths can become hazardous if conditions change (new debris, station reconfiguration).
Flight paths require periodic updates:
"Meteor" Kim maps zero-g delivery routes:
Fighter pilot "Hawkeye" maintains aerial superiority: