import WeaponsList from '~/components/WeaponsList.vue'
You have picked up a some Tricks for Slug Weapons
Rather than spending skill points to move up skill levels, You may instead spend skill points to purchase any of the following tricks.
You are such a good shot you can use less ammo to the same effect.
Cost: 2 Skill points
Maneuver Cost: Passive.
Requires: Tactical Training, Slug Weapons.
Duration: Passive
Effect: You gain +2 Shots for all cartridge and belt fed weapons.
Skill Bonus: 1 Skill point
Maneuver Cost: 6 Actions.
Requires: Trained, A Not Broken Slug Weapon.
Duration: Passive
Effect: You can Field Strip and reassemble an Slug weapon that is not broken and make minor repairs. This will improve a weapons quality by one point but no higher than 5.
You know how modify you ammo to be armour piecing and to target the softer parts of armour so When you fire at an Enemy with a second enemy directly behind him you may be able to roll an attack against both targets.
Cost: 4 Skill points
Maneuver Cost: 1 Actions.
Requires: Expert Training, Slug Weapons.
Duration: NA
Effect:
You open fire with your weapon on fully automatic. As you take time to “hold down the trigger” and pump ammo into the air, you gain a bonus to “to hit” and “damage” however you expose yourself as a target.
Cost: 3 Skill points
Maneuver Cost: 2 Actions
Requires: Expert Training, Slug Class Weapon with the Full Auto property.
Duration: Encounter
Effect:
You may spend an action to begin Aiming then a second action to attack.
Cost: 4 Skill Points.
Maneuver Cost: 5 Actions.
Requires: Mastery Training.
Effect: