<Cybercore>

You've been through hell and lived to tell the tale. Whether it was a ship disaster, a planetary catastrophe, a colony collapse, or extended time in hostile territory, you survived when others didn't. The experience left you scarred but stronger, with instincts and skills that only come from facing death and winning.

You're not trained in survival - you were forged by it. Every scar is a lesson, every nightmare is a reminder of what you escaped. You know what it takes to stay alive when everything is trying to kill you.

Boosted Skill Options:

Choose one of the following skill boons.

  • Intel - Survival
  • Espionage - Stealth

Legacy Item

Survivor's Keepsake

Something you kept from the disaster that made you a survivor - a broken tool, a torn photo, a damaged piece of equipment. It reminds you why you fight to stay alive.

Emergency Kit

A personal survival kit you assembled yourself after surviving your ordeal. You'll never be caught unprepared again.

Survivor's Instinct

An intangible but real sense of danger that has saved your life before. You've learned to trust your gut when something feels wrong.

Knacks and Quirks

Knacks

Death's Favorite Escape Artist

The hull breach on the Vagrant Promise killed everyone in Sections 3 through 7. You were in Section 3. You survived because you were in the supply closet retrieving a mop when the bulkhead doors slammed. Twelve hours in a closet the size of a coffin. The rescue team called you lucky. The word you'd use is different.

Resource Scavenger

After the Vagrant Promise, the escape pod landed on a rock the nav-database classified as "marginally habitable." Three days of air, no food. You ate the emergency ration, then the pod's insulation foam, then things you'd rather not catalogue. When rescue arrived, your pod was stripped to the frame.

Pain Tolerance

The shrapnel went through your left side and took a piece of rib. The field medic was dead. You packed the wound with hull sealant, which is not designed for biological application and your nerve endings want you to know that, and kept moving for six hours. The doctors said the pain should have been incapacitating. You told them it was, and you did it anyway.

Survivor's Cunning

The creature on Kelvor IV was faster, stronger, and considerably more adapted than you. So you set a trap. Bait from your ration pack, a deadfall from loose rock, and a trip-wire from your emergency transponder cable. The creature died. Your transponder didn't work anymore. But you were alive to have a new problem.