Weapons - Blaster

import WeaponsList from '~/components/WeaponsList.vue'

Blaster Weapons

Blaster Weapon Skills

You have picked up some Tricks for Blaster Weapons

Blaster Weapon Tricks

Rather than spending skill points to move up skill levels, You may instead spend skill points to purchase any of the following tricks.

Tactical

Plasma Burn

You re-tune your Blaster weapon to leave behind napalm-like residue with every shot by spending action holding and celebrating the change in your Blaster weapon so it becomes sticky before firing.

Cost: 4 Skill points
Maneuver Cost: 2 Actions (Includes Firing) Requires: Tactical Training, Medium Blaster Weapon Duration: Passive Effect:

  • On a Hit the target Sufferers ongoing burn damage DOT: 1d6, fire

Expert

Plasma Cone

You adjust the plasma Regulator to turn your weapon into a close quarters flame thrower.

Cost: 4 Skill points
Maneuver Cost: 2 Actions Requires: Expert Training, Medium Class Blaster Weapon Duration: Encounter Effect:

  • Your weapon gains the Cone 3 Property.
  • You no longer suffer Disadvantage against targets in Melee Range.
  • You may roll attacks against all targets in the Cone.
  • The weapon uses one shot for every target.

Mastery