The Engineering - Repair skill allows characters to perform repairs on various types of equipment and machinery. The skill is divided into categories such as Repair Military, Repair Electronics, Repair Mech, Repair Vehicles, and Repair Craft. Any engineer trained in any repair category can provide the Aid another Action to other engineers to grant them an advantage on their repair rolls.
Rather than having a large number of Repair Skills, Engineers can pick up Repair specialization tricks to focus their skills on a particular Tech or hardware.
The base difficulty to fix or modify anything is 10.
The amount of damage sustained, the character’s familiarity with the item, the availability of parts, and the complexity of the task can modify the difficulty.
To repair equipment by one Quality Level the Target number is 10 + (3 * glitch level (6-Quality)).
Quality | Repair Difficulty |
---|---|
6 | 0 |
5 | 13 |
4 | 16 |
3 | 19 |
2 | 22 |
1 | 25 |
0 | 30+ |
If the engineer has access to two similar items (e.g 2 laser pistols), They can scrap one to repair another, this is considered a light repair, roll against the item with the highest quality as it’s basically a parts swap-out. If successful, add the quality of one item to the other Max 6, Any extra Quality over the max can be considered spare parts for further repairs.
The GM may require a separate roll to determine whether the character can figure out how to repair an unknown item.
Destroyed parts must be replaced, which raises the difficulty. Additionally, if the job is rushed, not only is there an increased chance of failure, but the item could also break again soon after its next use.
Situation | Roll Modifier | Duration |
---|---|---|
Light repairs or modifications | 0 | 30 Minutes |
Heavy repairs or modifications | 0 | 4 Hours |
Extensive repairs or modifications | Disadvantage + Bane | 1 Day |
Familiarity | ||
Previously built or modified the item; Intimately familiar with item | Advantage + Boon | -50% Time |
Has item’s designs | Advantage | -50% Time |
Common item | 0 | |
Has seen but not used item | Disadvantage | +25% Time |
Has never seen item | Disadvantage + Bane | +50% Time |
Parts | ||
All parts available | 0 | |
Minor parts available | Disadvantage | +25% Time |
No parts available (Scavenged Bits) | Disadvantage + Bane | +50% Time |
Correct tools* | 0 | |
Makeshift tools | Disadvantage | +25% Time |
No real tools | Disadvantage + Bane | +50% Time |
Rushing | ||
25% less time | Bane(1) | -25% Time |
50% less time | Disadvantage | -50% Time |
75% less time | Disadvantage(3) | -75% Time |
Note Tool kits might provide their own bonuses.
If the character has access to a Workshop, they will receive a workshop bonus to their skill check. Workshops also have a fabrication allowance which allows for the creation of missing parts or even the fabrication of an entirely new item depending on how well the workshop is stocked.
Cost: 2 Skill points
Requires: Tactical Training
Effect: -50% Repair Duration.
You work well under pressure and can complete repairs quickly and efficiently in half the usual time.
Cost: 2 Skill Points
Requires: Tactical Training
Effect: Grants a Bonus(1) when working on military hardware.
This Trick specializes in repairing military-grade equipment, including armor, weapons, powered armor, and sophisticated military systems. You can take this trick more than once, reflecting increased proficiency in handling complex military hardware.
Additional levels in this Trick increase the Bonus Value by one.
Cost: 2 Skill Points
Requires: Tactical Training
Effect: Grants a Bonus(1) when repairing electronic devices and systems.
This Trick is focused on the repair and maintenance of a wide range of electronic devices and systems, such as computers, communication equipment, and advanced security systems. Mastery in this Trick ensures efficient handling and fixing of intricate electronic circuits and components.
Additional levels in this Trick increase the Bonus Value by one.
Cost: 2 Skill Points
Requires: Tactical Training
Effect: Grants a Bonus(1) when repairing mechanical systems.
This Trick caters to the repair of various mechanical systems and machinery, encompassing everything from engines to robots, and heavy-duty machinery like power loaders. It embodies a deep understanding of mechanical engineering principles, enhancing the ability to diagnose and fix complex mechanical issues. Each subsequent level in this Trick amplifies the repair effectiveness.
Additional levels in this Trick increase the Bonus Value by one.
Cost: 2 Skill Points
Requires: Tactical Training
Effect: Grants a Bonus(1) when repairing vehicles.
Dedicated to the repair of a broad spectrum of vehicles, including cars, trucks, and motorcycles, this Trick equips you with the skills needed for efficient vehicle maintenance and repair. Proficiency in this Trick enables quick identification and resolution of vehicular issues. Additional acquisitions of this Trick signify a higher level of expertise in vehicle mechanics.
Additional levels in this Trick increase the Bonus Value by one.
Cost: 2 Skill Points
Requires: Tactical Training
Effect: Grants a Bonus(1) when repairing aircraft and spacecraft.
This Trick is essential for those involved in the repair of aircraft and spacecraft, including their propulsion systems, navigation equipment, and life support systems. It requires an advanced understanding of aerospace engineering, facilitating effective repair and maintenance of complex air and space vehicles. Gaining further levels in this Trick signifies improved proficiency in handling the intricacies of aerospace technologies.
Additional levels in this Trick increase the Bonus Value by one.
TODO : The following Skills require fleshing out.
Efficient Repair: When repairing a damaged object or system, reduce the required time and/or resources by 25%. Specialized Repair: Gain advantage on repair rolls when working on a specific type of system or object (e.g. starship engines, security systems, etc.). Jury-Rig: Temporarily patch up a damaged object or system to get it working again, but at reduced capacity or effectiveness. Improvised Repair: Use unexpected materials and techniques to repair a damaged object or system, gaining a temporary bonus to its performance. Technical Savvy: Gain an extra advantage on Repair rolls when using high-tech equipment or systems. Creative Solutions: Gain a bonus to Repair rolls when solving problems or fixing objects in unconventional or innovative ways. Teamwork: When working with another engineer or technician, gain a bonus to repair rolls made as part of a cooperative action. Emergency Repairs: Repair a damaged object or system in the middle of combat or other high-pressure situations, taking advantage of cover and distraction to get the job done quickly. Advanced Tools: Gain access to special equipment or tools that make difficult repairs easier, granting advantage on certain repair tasks. Analytical Mind: Gain an advantage on Repair rolls made to diagnose problems or identify faults in complex systems. Master Craftsman: Gain a permanent bonus to Repair rolls made when working on a specific type of object or system, due to years of experience and expertise. Overcharge: Use your knowledge of engineering to temporarily boost the performance of a system or object beyond its normal limits, at the cost of risking damage or overload. Reverse Engineering: Disassemble and study a technology or system to learn how it works, gaining advantage on future repair or modification attempts. Adaptive Repair: Use your knowledge of different types of repair to adjust your strategy on the fly, gaining advantage on repair rolls made in unfamiliar or challenging situations.