Skills and Talents can only be learned and improved by training. Skills are generally acquired through a relationship with a Corporation.
When a character signs up with a Corporation they are given access to that corporation’s Basic Training where they complete three Tours of Duty learning the ropes and gaining Skills Tricks. By the end of Basic Training, you will have accumulated three Skill Tricks (ST's) and two Corporation Talents (CT's) to outfit your character with and perhaps a few extra quirks and abilities.
Different Corps, Syndicates, and Federations open up access to different trainable skills throughout Basic Training which takes about a year.
Traning | Skill Tricks | Corp Talent | Corp Training Table |
---|---|---|---|
Tour 1 | +1 | +1 | Table A |
Tour 2 | +1 | Table B | |
Tour 3 | +1 | +1 | Table C |
Totals. | 3 | 2 |
On each Tour, the character selects a Skill Trick. As soon as you take a Skill Trick you are assumed to be Trained in that skill.
You can optionally undergo Tactical training, where by your forgo your 3 Skill Tricks to gain a single Basic Training Skill Trick and an Tactical Trick which has your Basic Skill trick as a prerequisite (its in the same Skill Tree).
The Rank displayed is not a Requirement, however the Tier is. You must meet the Tier requirement to gain an Expert or Mastery Skill. Your corporation will Train you as a matter of course when you reach the appropriate Rank, however opportunities may arise when on mission to acquire Expert or Mastery training in a particular Skill Trick a Rank or two early.
Rank | Corp Training | Skill Trick Level | Required Tier |
---|---|---|---|
1 | Basic Training | Trained | Tier 1 |
2 | Tactical Training | Tactical | Tier 1 |
4 | Core Training | Tier 2 | |
6 | Expert Training | Expert | Tier 2 |
7 | Specialist Training | Tier 3 | |
9 | Master Training | Mastery | Tier 3 |
How you select your Skill Tricks across offered by your Corporation or Syndicate is up to you, you could get Basic Training in three different skills or up to Tactical Training in one.
There is then a small chance that the character sustains a mishap, or injury while training.
At the end of each tour you roll on one of the Corporations Tour’s of Duty Training Tables applicable to your current Tour and take the result.
When Basic Training is complete the character gains the Tour of Duty success reward for their Corporation and can choose a reward from the list that they feel best fits their character.
When your Tour is over you are discharged from Basic Training and ready for your first mission.
As your influence within your organization increases so do your training opportunities and as you complete missions you will rank up within your chosen organization and earn opportunities to learn more Skill Tricks. See your chosen Corporation or Syndicate for details.
As your career progresses and you and your learn more Skill Tricks around a skill you will notice some Tricks come with a situational Skill Bonus. These are cumulative and when your GM asks for a skill check you add these bonuses up and add them to the Skill roll.