Weapons - Assault

import WeaponsList from '~/components/WeaponsList.vue'

Assault Weapons

Assault Class Weapon Skills

You have picked up some Tricks for Assault Class Weapons

Assault Weapon Tricks

Rather than spending skill points to move up skill levels, You may instead spend skill points to purchase any of the following tricks.

Assault Field strip

Skill Bonus: 1 Skill point
Maneuver Cost: 6 Actions.
Requires: Trained, A Not Broken Assault Weapon. Duration: Passive Effect: You can Field Strip and reassemble an assault weapon that is not broken and make minor repairs. This will improve a weapons quality by one point but no higher than 5.

Tactical

Expert

Full Auto

You open fire with your weapon on fully automatic. As you take time to “hold down the trigger” and pump ammo into the air, you gain a bonus to “to hit” and “damage” however you expose yourself as a target.

Cost: 3 Skill points
Maneuver Cost: 2 Actions Requires: Expert Training, Assault Class Weapon with the Full Auto property. Duration: Encounter Effect:

  • The Characters AC is Double Baned, until the end of their next turn.
  • The character gains Advantage Ranged on all attacks taken as part of this Move.
  • The character adds his Rank to the weapon Damage.
  • The Weapon consumes twice as much ammo as normal.

Mastery