import WeaponsList from '~/components/WeaponsList.vue'
You have picked up some Tricks for Assault Class Weapons
Rather than spending skill points to move up skill levels, You may instead spend skill points to purchase any of the following tricks.
Skill Bonus: 1 Skill point
Maneuver Cost: 6 Actions.
Requires: Trained, A Not Broken Assault Weapon.
Duration: Passive
Effect: You can Field Strip and reassemble an assault weapon that is not broken and make minor repairs. This will improve a weapons quality by one point but no higher than 5.
You open fire with your weapon on fully automatic. As you take time to “hold down the trigger” and pump ammo into the air, you gain a bonus to “to hit” and “damage” however you expose yourself as a target.
Cost: 3 Skill points
Maneuver Cost: 2 Actions
Requires: Expert Training, Assault Class Weapon with the Full Auto property.
Duration: Encounter
Effect: