<Cybercore>

You've been around strategic planning and organizational environments enough to have picked up some basic understanding of how to coordinate simple operations. Maybe you grew up in a family involved in management, or you just spent time around people who had to organize things and absorbed some knowledge.

You're not some strategic genius who can mastermind complex operations, but you know enough about basic planning and coordination to understand how things should be organized. Whether through family connections or just being around the right environments, you've developed some familiarity with thinking ahead and managing basic resources.

Boosted Skill Options:

Choose one of the following skill boons.

  • Intel - Street Smarts
  • Espionage - Social

Legacy Item

Strategic Planning Tablet

A secure digital tablet loaded with planning software, contact management, and resource tracking tools for coordinating operations.

Encrypted Communication Network

A secure communication system that allows you to coordinate with team members and contacts while maintaining operational security.

Intelligence Dossiers

A collection of profiles, maps, and strategic information on various factions, locations, and individuals across the galaxy.

Knacks and Quirks

Knacks

Tactical Thinking

Your mother ran logistics for a mining cooperative; seventeen ships, four outposts, and a supply chain that crossed two disputed territories. Over dinner, she'd talk through routing problems the way other parents discussed weather. You grew up thinking in decision trees and contingency branches.

Resource Management

The colony on Drenn-IV had a ninety-day supply window and a hundred-and-twenty-day resupply cycle. You built the rationing schedule and enforced it with spreadsheets that were more feared than the colony marshal's sidearm. Fifteen weeks, no fatalities, no riots.

Network Builder

An information network is a living thing. You've spent years cultivating contacts across stations: the dock supervisor who notices unusual cargo, the bartender who overhears negotiations. None of them are agents. They just know you buy drinks and always have something interesting to trade.

Contingency Planner

Plan A was the convoy. Plan B was the drop ship. Plan C was the emergency beacon. Plan D, the one you told nobody about, was the smuggler's tunnel under the starport. You've never needed Plan D. That's not the point.