Medic - Pharmaceutical is the ability to produce and administer life-saving medication in the field using cutting-edge technology. As a skilled medic, you have mastered the use of the Jet Injector and Programable Protoplasma Capsules, allowing you to quickly adjust and produce a variety of pharmaceuticals as needed.
Your Pharma-cutting skills allow you to create customized pharmaceuticals on the fly, tailored to the specific needs of the patient. once you have diagnosed a patient's condition, you can quickly produce a medication to treat their symptoms or even save their life.
Having the skills to produce and administer medicine on the spot can mean the difference between life and death. With the Medic - Pharmaceutical skill, you have the power to save lives and provide critical care in even the most hostile and challenging environments.
Medics in the field rely on two core pieces of equipment a good medical Jet Injector (JI) and Programable Protoplasma Capsules (p3c's). The modern Jet Injector can be configured to adjust the molecular structure on the fly to produce a wide variety of pharmaceuticals.
It takes one action to program your JI and one action to apply it. If your JI is already programmed you can apply it as a single Action.
Each pharmaceutical task will have a difficulty rating based on the complexity of the drug, purity required, synthesis conditions, and available equipment. The more experimental or precise the pharmaceutical, the higher the difficulty.
When you attempt to synthesize medicines, formulate compounds, program your Jet Injector for custom effects, create antidotes, or modify drug formulas, you will make a Medic - Pharmaceutical skill check against the task's difficulty rating. The GM may apply Boons or Banes based on factors such as lab quality, available chemicals, time pressure, or purity of ingredients.
Rather than spending skill points to move up skill levels, you may instead spend skill points to purchase any of the following tricks.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can synthesize pharmaceuticals with exceptional speed. Once per operation, you can program your Jet Injector and administer a treatment in a single action instead of two. Additionally, when using a chemistry lab, you can produce medicines in half the normal time. Your rapid formulation doesn't compromise quality or effectiveness.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can optimize pharmaceutical formulas for maximum efficiency. Once per operation, any medicine you create is 50% more potent - healing drugs restore more HP, stimulants last longer, antidotes work faster. This optimization uses the same amount of resources but produces superior results through your expert technique.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can synthesize Protoplasma Capsules from common materials. During any Lockdown rest (1 hour) with access to basic supplies, you can produce 1d4 P3C capsules. During a Blackout rest (6-8 hours) in a proper lab, you can produce 2d6 P3C capsules. Your ability to create these vital medical supplies keeps your team supplied.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can create custom antidotes to counteract poisons and toxins. Given a sample of a toxin or 10 minutes to analyze a poisoned patient, you can formulate a specific counteragent. You gain a +1d8 Boon to neutralize that specific poison or toxin. The antidote works on any patient affected by the same substance.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can create safe, effective performance-enhancing compounds. Once per rest, you can synthesize a stimulant that grants a patient +1d6 to a chosen ability score (Physical or Mental) for one hour. Unlike crude steroids, your formula has no crash or side effects - when it wears off, the patient feels normal, not exhausted.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You maintain a diverse arsenal of pre-programmed pharmaceutical formulas. Once per rest, you can access any standard pharmaceutical effect without needing to program your Jet Injector first - healing serums, stimulants, antidotes, sedatives, vaccines, or other standard medical compounds. You can administer these as a single action since they're pre-programmed and ready.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: You can synthesize a pharmaceutical masterpiece that seems miraculous. Once per mission, you create a custom drug that cures any single disease, neutralizes any poison, heals severe injuries, or provides exactly the medical effect needed - no matter how rare or exotic the condition. The drug works perfectly with no side effects. Your pharmaceutical genius saves lives others consider lost.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: You can create the ultimate combat pharmaceutical cocktail. Once per mission, you administer a comprehensive stim package that grants a patient: +2d6 temporary HP, +1d6 to all ability scores, immunity to pain and fear, enhanced reflexes, and sustained focus. The effects last for one full operation. When it wears off, the patient is Fatigued but suffers no other negative effects. This is your masterwork formula.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: Your pharmaceutical knowledge is so complete that you can synthesize anything. For one mission, you can create any pharmaceutical compound - even experimental or theoretical drugs that don't officially exist. Alien medicine? You can make it. Impossible cure? Done. Banned substances? Synthesized safely. Your Jet Injector becomes a pharmacy that can produce any medical compound the situation requires.
Each custom formula grants a stacking Boon when treating conditions it was designed for:
Boons apply when:
Medical Treatments:
Performance Enhancers:
Antidotes & Counters:
Tactical Pharmaceuticals:
Custom formulas require storage and documentation:
Doc "Lifeline" Rodriguez creates combat-specific pharmaceuticals:
Dr. "Xeno" Chen specializes in alien biology treatments: