In the harsh, unforgiving world of Cybercore combat, the Medic - Triage skill can mean the difference between life and death. With this skill, you are trained to quickly assess the severity of an injury and administer the appropriate medical care in a combat situation.
You are a master of triage, able to determine which injuries are life-threatening and need immediate attention, and which can be addressed later. You can perform battlefield medicine and stabilize injured allies, from applying quick clot and bandages to performing emergency surgery using advanced medical tools and nanobots.
You can also identify and treat the effects of various types of combat, from environmental hazards like radiation to exposure to unknown alien toxins. Your training and quick thinking allow you to keep your team alive in the most dire of situations, ensuring that they can fight another day.
Each medical emergency will have a difficulty rating based on the severity of injuries, number of casualties, available medical supplies, and environmental conditions. The more critical the wounds and chaotic the battlefield, the higher the difficulty.
When you attempt to stabilize wounded allies, perform emergency surgery, prioritize casualties, treat combat injuries, or manage mass casualty situations, you will make a Medic - Triage skill check against the situation's difficulty rating. The GM may apply Boons or Banes based on factors such as quality of medical equipment, combat stress, environmental hazards, or time pressure.
Rather than spending skill points to move up skill levels, you may instead spend skill points to purchase any of the following tricks.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can instantly assess casualty severity and prioritize treatment. When entering a mass casualty situation, you automatically identify the most critical patients, determine correct treatment priority, and spot hidden life-threatening injuries. Reduces triage time by 50% and grants +1d6 Boon to your first stabilization check of the operation.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can perform battlefield medicine while under fire. When treating wounded allies during active combat, you work with incredible speed and efficiency. You can stabilize a critically wounded patient in half the normal time (minimum 1 action) while maintaining your defensive posture. Patients you stabilize this way don't deteriorate for twice as long.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can stretch limited medical supplies further than most medics. For one operation, your medical supplies last twice as long - each bandage, nanite patch, or medication dose can treat two patients instead of one without loss of effectiveness. Your efficient technique ensures nothing is wasted.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can perform complex emergency surgery in field conditions without a proper operating theater. Using your portable medical unit and improvised sterile field, you can conduct surgical procedures that would normally require a full med-bay. Surgery takes 50% longer than normal but has the same success rate and patient outcomes.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: Your expertise in treating severe trauma is exceptional. When treating patients with life-threatening injuries (massive blood loss, organ damage, severe burns), you gain a +1d8 Boon to all stabilization and treatment rolls. You can save patients that other medics would consider beyond help.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can coordinate a team of medics and assistants with exceptional efficiency. When working with a medical team, each additional medic adds +1d6 to treatment rolls instead of the normal +1d4. You can also train non-medics to provide basic assistance, allowing any teammate to help with medical procedures effectively.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: Your medical skill borders on miraculous. Once per mission, you can save a patient from certain death - even if they've reached their wound threshold or failed their death saves. Through heroic medical intervention, you stabilize them and bring them back from the brink. They survive but remain unconscious and critically wounded until proper medical care can be provided.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: You can manage overwhelming mass casualty situations with supernatural calm and efficiency. For one emergency, you automatically organize and prioritize any number of casualties, coordinate all available medical personnel, allocate supplies optimally, and ensure every savable patient receives appropriate care. No one who could be saved dies under your watch.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: You can perform complex surgery under impossible conditions. For one mission, you can conduct advanced surgical procedures while under fire, in zero-g, during ship maneuvers, or in other extreme circumstances that would make surgery impossible for others. Your hands are steady, your focus absolute, and your patients survive procedures that should be fatal.
Each medical protocol grants a stacking Boon to Medic - Triage rolls when treating matching injury types:
Boons apply when:
Medical protocols provide practical advantages:
GM Note: Protocols represent battle-tested procedures. Unusual injuries or exotic conditions may require new protocols.
Medical protocols require occasional updates:
Corpsman "Patch" Williams creates combat-specific procedures:
Dr. Chen maintains comprehensive emergency procedures: