<Cybercore>

SCIFI-RPG

Before you begin.

Cybercore Safety tools

At its heart, Cybercore is an RPG played by people from all walks of life. Each player brings their unique preferences, dislikes, fears, and boundaries to the game. To keep our gaming environment safe and enjoyable for everyone, Cybercore incorporates several well-established safety tools in the industry. It's important that the Game Master (GM) goes over these tools before gameplay begins.

Remember, creating a comfortable space isn’t just the GM's responsibility—everyone has a role to play. If your GM forgets to cover this in the prep work, don’t hesitate to bring it up before the game starts. Also, it’s a good practice to briefly revisit these safety measures at the beginning of each session, just to ensure that everyone is still on the same page and comfortable with the agreed-upon boundaries.

As a new group grows together, these tools will evolve. Players may discover new boundaries or preferences, and that’s perfectly okay. The key is to maintain open communication and respect for each other's comfort levels.

Tone Conversation

A Tone Conversation is an essential pre-game discussion where you convey the desired atmosphere for your sci-fi RPG.

For example, you might aim for a mysterious tone, evoking the enigmatic depths of space exploration, a tense atmosphere, or horrific, focusing on the terror of unknown alien entities lurking on a derelict spaceship.

Other tones could include whimsical, reflecting a quirky, futuristic society. The choice is up to the group and should be agreed upon before gameplay begins.

By setting the tone upfront, everyone at the table can contribute effectively to the mood, ensuring a cohesive and immersive gameplay experience.

Lines and Veils

Lines and Veils delineate the boundaries within our games. Lines represent absolute boundaries—content that is entirely off-limits.

This content will neither appear in the game nor be referenced or hinted at in any form.

On the other hand, Veils indicate softer limits. Content under this category may be acknowledged in the narrative but will never be explicitly described or shown; alternatively, it may trigger a "fade-to-black" scenario, where the scene discreetly transitions away before any explicit detail emerges.

Because it's sometimes difficult to raise this topic with the players we have set out the standard lines and Vials our group uses.

You can use this as a starting point and add or modify it as you see fit.

TopicLine / Veils / Ask / Allowed / Yes Please
Sexual ViolenceLine, it never comes up
HomophobiaLine, it never comes up
TransphobiaLine, it never comes up
Body ShamingLine, it never comes up
miscarriage/ abortionLine, it never comes up
PVPVeil, It should be avoided, Shenanigans welcome
SexVeil, Fade to Black or the event is implied
Player DeathVeil, There consciousness fades to black, gory details are not required
NPC DeathVeil, brief description, but no super gory details
Graphic GoreVeil
Maiming Injuries ( Eyes, Teeth, )Veil, stated, not described
Harm to ChildrenVeil, Implied, The entire Colony was destroyed
TortureVeil, Implied
Harm to AnimalsAllowed, not described, eg You often fight native flora and fauna
RacismAsk
Death Of Parental FiguresAsk
SuicideVeil, Implied
PregnancyAllowed
AlcoholismAllowed
BullyingAllowed
ClassismAllowed
SlaveryAllowed, NPC Inter-species, PC might start as Indentured Slaves
StarvationAllowed
Medical procedures to alter appearanceAllowed
PandemicsAllowed
Bugs on/in peopleAllowed, Aliens burst out of all sorts of places.
GenocideAllowed, Generally Historical and Inter-species
Natural disastersAllowed
TerrorismAllowed
Police/ Police aggressionAllowed
InsectsAllowed
SpidersYes Please
Alien SpidersOh Hell Yes, where is my Mazer Rifle

We plan to add the above list to the character generator so players can submit their preferences when creating their characters.

Open Door Policy

The Open Door Policy ensures that any player can step away from the game at any moment for personal safety or well-being without facing any judgment or repercussion. This policy underpins our commitment to maintaining a respectful and supportive gaming environment, ensuring that all players feel secure and valued.

X, N, and O Cards

X, N, and O Cards serve as vital communication tools for maintaining comfort and consent during gameplay.
X-Cards can be used by a player to signal discomfort with the current content, prompting an immediate halt, revision, or omission of the material. N-Cards provide a preemptive cue, indicating that the game may be veering towards sensitive territory, suggesting a potential modification or a "fade-to-black" before discomfort arises.
O-Cards are used to check in with the entire group, confirming that all participants are comfortable and consent to continue with the current course of the game.

Play your Cards
You can play a card at any time, just say 'Hey I'm playing an X card here lets move on...'