In Cybercore RPG, legacies represent your character's upbringing, exposure to a particular environment, or influence from their family or mentors.
These legacies allow the character to take one or two optional knacks and quirks that reflect their legacy. Each legacy also provides access to two skill boon options, for you to choose between.
Each time a Knack is taken, a Quirk must also be taken. Exception: Humans receive 1 free Knack at character creation that does not require a Quirk; see Humans.
Each legacy grants access to two skill boon options, of which you can select one. This is a RankedBoon; it auto-scales via the dice chain as you gain ranks:
R1=1d4, R2=1d6, R3=1d8, R4=1d10, R5=1d12, R6=1d20, R7=1d20+1d4, R8=1d20+1d6, R9=1d20+1d8, R10=1d20+1d10
Your legacy boon is your single strongest scaling bonus over a career. Choose wisely; it's locked for life.
Characters can also work with the GM to create their legacy with unique knacks and quirks. As characters develop their legacy, they may outgrow their quirks.
| Legacy ↑ | Description | Skill Boon Options |
|---|---|---|
| Archaeologist | You know just enough about ancient alien tech to get all touchy-feely up in its grill. Could be a power core, could be a flesh-melting radiation rod; you're poking it. Because that’s what fingers are for. | Intel - Aliens, Culture & CustomsIntel - Astrography |
| Argos III - Survivor | You've survived things with more teeth than rules. Running, hiding, and occasionally screaming are your specialties. | Intel - SurvivalPiloting - Piloting (Air/Space) |
| Board Rat | You grew up sniping anonymous lots off the spot-price board. | Intel - MarketeeringEspionage - Social |
| Breaker | You came up in a Vulture's Gate shipbreaking clan. | Engineering - RiggingEngineering - Demolitions |
| Chemist | Who needs fire extinguishers. The next explosion will smother the fire from the last one... | Engineering - DemolitionsMedic - Pharmaceutical |
| Code Cutter | You can tell Java from your coffee, and the firewall from actual fire. | Electronics - ProgrammingElectronics - Hacking |
| Core Medic | Corporate-trained, fully licensed, and only slightly jaded by the bureaucracy. | Medic - TriageMedic - Diagnosis |
| Core Pilot | Academy-trained, corporate-certified, and still can't afford your own ship. | Piloting - Piloting (Air/Space)Intel - Astrography |
| Core Ranger | Trained to explore, patrol, and protect corporate interests across hostile worlds. | Intel - SurvivalPiloting - Piloting (Land/Sea) |
| Core Soldier | Confederation-trained, corporate-sponsored, and contractually obligated to stay alive. | Engineering - RepairMedic - Triage |
| Corsair | You've partied with pirates and lived to brag about it. Sometimes that was the mission. | Piloting - Piloting (Air/Space)Espionage - Social |
| Diplomat | You lie fluently in six dead languages and bring knives to gunfights - just to keep it fair. | Espionage - SocialIntel - Aliens, Culture & Customs |
| Doctor | You’ve dodged enough malpractice suits to know a bandage from a bone saw. | Medic - TriageMedic - Diagnosis Disease / Toxin / Viral |
| Entertainer | Spotlight, stage, scandal; and somehow the mic's still on. Yeah, you're that good. | Espionage - SocialEspionage - Stealth |
| Hacker | You don’t code clean, you code fast. Not sure how half this code works, neither does the AI, so win win. | Electronics - HackingElectronics - Security & Systems |
| Hauler | You've hauled cargo, corpses, and crates full of "definitely legal" goods. Don't ask, Don't Tell. | Piloting - Piloting (Air/Space)Piloting - Exoskeleton Operation |
| Hustler | You've got charm, hustle, and a face people almost trust; almost. | Intel - MarketeeringEspionage - Social |
| Information Broker | You know things. Maybe not true things. Maybe not useful things. But the intel's always valuable. | Espionage - SocialIntel - Street Smarts |
| Mastermind | You play 4D chess while everyone else is eating the pieces. The plan's working; probably. | Intel - Street SmartsEspionage - Social |
| Mechanic | You've fixed everything from drop pods to toasters, sometimes on purpose. | Engineering - RiggingEngineering - Repair |
| Medic | Blood Bandages and Bacteria, it's all good really. | Medic - TriageMedic - Diagnosis |
| Merchant | Never tell me the odds; unless you're selling them, then mark them up 20%. | Intel - MarketeeringEspionage - Social |
| Picker | You can smell salvage from orbit and strip a wreck faster than a corporate cleanup crew. | Espionage - SearchIntel - Marketeering |
| Pilot | You know which end of a ship goes forward. | Piloting - Piloting (Air/Space)Intel - Astrography |
| Privateer | You're a walking grey area with a flight license. You know how to smuggle legal cargo, illegal cargo, and what cargo? Just smile and nod boys... | Piloting - Piloting (Air/Space)Intel - Marketeering |
| Ranger | Raised by Marines and maps. Wolves might have done a better job. You know how to track, pack, and not die where people do. | Intel - SurvivalPiloting - Piloting (Land/Sea) |
| Reaver-Wise | The desert tried to finish you, and did not. | Intel - SurvivalIntel - Aliens |
| Rig Rat | You were raised in the crawlspaces and engine-guts of a land-train. | Engineering - Repair |
| Rigger | If it has gears, servos, or danger stickers, you’ve jury-rigged it. It's “fine”, just like when your girl says it. | Engineering - RiggingEngineering - Repair |
| Rock-Hopper | You’ve played asteroid roulette enough to tell platinum from pop rocks. It's 99% vacuum, 1% instinct, and all balls. | Intel - AstrographyPiloting - Piloting (Air/Space) |
| Scientist | You once said ‘hold my lab coat’ before causing a planetary containment breach. No regrets. | Medic - CyberneticsEngineering - Repair |
| Settler | You build things where things aren't meant to be built. If you Build It they will come. | Intel - SurvivalEngineering - Rigging |
| Soldier | You salute well, shoot better, and learned early that the safety is more of a suggestion. | Engineering - RepairMedic - Triage |
| Space Cadet | You graduated top of your class; though to be fair, everyone else graduated posthumously. Was still a close race. | Piloting - Piloting (Air/Space)Intel - Astrography |
| Spacer | You know which cables spark, which pipes rattle, and how to vent just enough atmosphere to scare the other rookie and not quite kill them. | Engineering - RepairEngineering - Rigging |
| Spy | You come out at night mostly, mostly, and slip through shadows like it owes you money. | Espionage - StealthEspionage - Social |
| Survivor | You've survived things with more teeth than rules. Running, hiding, and occasionally screaming are your specialties. | Intel - SurvivalEspionage - Stealth |
| Traveler | You’ve woken up upside-down in a zero-G toilet with half a passport, no pants, and a strong opinion about local cuisine. | Intel - Aliens, Culture & CustomsIntel - Street Smarts |
| Tunnel-Town Kid | You were raised at the base of the crag under the water leash. | Intel - SurvivalIntel - Street Smarts |
| Turfer | You’ve driven, fixed, and crashed every type of grounder vehicle. Not always in that order. | Engineering - RepairEngineering - Rigging |