This page provides a comprehensive overview of all available legacies in the Cybercore RPG system. Each legacy represents your character's past that provides unique skills and abilities.
| Legacy ↑ | Description | Boosted Skills |
|---|---|---|
| Archaeologist | You know just enough about ancient alien tech to get all touchy-feely up in its grill. Could be a power core, could be a flesh-melting radiation rod — you're poking it. Because that’s what fingers are for. | Intel - Aliens, Culture & CustomsIntel - Astrography |
| Argos III - Survivor | You've survived things with more teeth than rules. Running, hiding, and occasionally screaming are your specialties. | Intel - SurvivalPiloting - Piloting (Air/Space) |
| Chemist | Who needs fire extinguishers. The next explosion will smother the fire from the last one... | Engineering - DemolitionsMedic - Pharmaceutical |
| Code Cutter | You can tell Java from your coffee, and the firewall from actual fire. | Electronics - ProgrammingElectronics - Hacking |
| Core Medic | Corporate-trained, fully licensed, and only slightly jaded by the bureaucracy. | Medic - First AidMedic - Field Medic |
| Core Pilot | Academy-trained, corporate-certified, and still can't afford your own ship. | Piloting - Piloting (Air/Space)Piloting - Navigation |
| Core Ranger | Trained to explore, patrol, and protect corporate interests across hostile worlds. | Intel - SurvivalPiloting - Piloting (Land/Sea) |
| Core Soldier | Confederation-trained, corporate-sponsored, and contractually obligated to stay alive. | Engineering - Repair MilitaryMedic - Field Medic |
| Corsair | You've partied with pirates and lived to brag about it. Sometimes that was the mission. | Piloting - Piloting (Air/Space)Espionage - Intimidation |
| Diplomat | You lie fluently in six dead languages and bring knives to gunfights - just to keep it fair. | Espionage - PersuasionIntel - Aliens, Culture & Customs |
| Doctor | You’ve dodged enough malpractice suits to know a bandage from a bone saw. | Medic - First AidMedic - Diagnosis Disease / Toxin / Viral |
| Entertainer | Spotlight, stage, scandal — and somehow the mic's still on. Yeah, you're that good. | Espionage - PersuasionEspionage - Deception |
| Hacker | You don’t code clean — you code fast. Not sure how half this code works — neither does the AI, so win win. | Electronics - HackingElectronics - Security & Systems |
| Hauler | You've hauled cargo, corpses, and crates full of "definitely legal" goods. Don't ask, Don't Tell. | Piloting - Piloting (Air/Space)Piloting - Exoskeleton Operation |
| Hustler | You've got charm, hustle, and a face people almost trust — almost. | Intel - MarketeeringEspionage - Deception |
| Information Broker | You know things. Maybe not true things. Maybe not useful things. But the intel's always valuable. | Espionage - Social NetworkingIntel - Street Smarts |
| Master Mind | You play 4D chess while everyone else is eating the pieces. The plan's working — probably. | Intel - Street SmartsEspionage - Social Networking |
| Mechanic | You've fixed everything from drop pods to toasters, sometimes on purpose.. | Engineering - RiggingEngineering - Repair Mech |
| Medic | Blood Bandages and Bacteria, it's all good really. | Medic - First AidMedic - Field Medic |
| Merchant | Never tell me the odds — unless you're selling them, then mark them up 20%. | Intel - MarketeeringEspionage - Persuasion |
| Picker | You can smell salvage from orbit and strip a wreck faster than a corporate cleanup crew. | Espionage - SearchIntel - Marketeering |
| Pilot | You know which end of a ship goes forward. | Piloting - Piloting (Air/Space)Piloting - Navigation |
| Privateer | You're a walking grey area with a flight license. You know how to smuggle legal cargo, illegal cargo, and what cargo? Just smile nad nod boys... | Piloting - Piloting (Air/Space)Intel - Marketeering |
| Ranger | Raised by Marines and maps. Wolves might have done a better job. You know how to track, pack, and not die where people do. | Intel - SurvivalPiloting - Piloting (Land/Sea) |
| Rigger | If it has gears, servos, or danger stickers, you’ve jury-rigged it. It's “fine”, just like when your girl says it. | Engineering - RiggingEngineering - Repair Military |
| Rock-Hopper | You’ve played asteroid roulette enough to tell platinum from pop rocks. It's 99% vacuum, 1% instinct, and all balls.. | Intel - AstrographyPiloting - Piloting (Air/Space) |
| Scientist | You once said ‘hold my lab coat’ before causing a planetary containment breach. No regrets. | Medic - CyberneticsEngineering - Repair Electronics |
| Settler | You build things where things aren't meant to be built. If you Build It they will come. | Intel - SurvivalEngineering - Rigging |
| Soldier | You salute well, shoot better, and learned early that the safety is more of a suggestion. | Engineering - Repair MilitaryMedic - Field Medic |
| Space-Cadet | You graduated top of your class — though to be fair, everyone else graduated posthumously. Was still a close race. | Piloting - Piloting (Air/Space)Piloting - Navigation |
| Spacer | You know which cables spark, which pipes rattle, and how to vent just enough atmosphere to scare the other rookie and not quite kill them. | Engineering - Repair Ship SystemsEngineering - Repair Vehicles |
| Spy | You come out at night mostly, mostly, and slip through shadows like it owes you money. | Espionage - StealthEspionage - Social Networking |
| Survivor | You've survived things with more teeth than rules. Running, hiding, and occasionally screaming are your specialties. | Intel - SurvivalEspionage - Stealth |
| Traveler | You’ve woken up upside-down in a zero-G toilet with half a passport, no pants, and a strong opinion about local cuisine. | Intel - Aliens, Culture & CustomsIntel - Street Smarts |
| Turfer | You’ve driven, fixed, and crashed every type of grounder vehicle. Not always in that order. | Engineering - Repair VehiclesEngineering - Repair Mech |