Legacies Overview

A comprehensive table of all Cybercore RPG legacies

Cybercore Legacies Overview

This page provides a comprehensive overview of all available legacies in the Cybercore RPG system. Each legacy represents a character background that provides unique skills and abilities.

Cybercore Legacies

Legacy ↑ Description Boosted Skills
ArchaeologistYou've been around old things and dig sites enough to know an artifact from a rock.
Intel - Aliens, Culture & CustomsIntel - Astrography
Argos III - SurvivorYou've been around dangerous situations enough to know when to run and when to hide. Sometimes you even choose correctly.
Intel - SurvivalPiloting - Piloting (Air/Space)
ChemistWho needs fire extinguishers. The next explosion will smother the fire from the last one. Probably.
Engineering - DemolitionsMedic - Pharmaceutical
Code CutterYou've been around programmers enough to know code from coffee stains. Usually.
Electronics - ProgrammingElectronics - Hacking
Core MedicBlood Bandages and Bacteria, it's all good really.
Medic - First AidMedic - Field Medic
Core PilotYou know which end of a ship goes forward.
Piloting - Piloting (Air/Space)Piloting - Navigation
Core RangerYou grew up in a Marine Corps family and picked up some basic survival skills along the way. You know which end of a compass to look at.
Intel - SurvivalPiloting - Piloting (Land/Sea)
Core SoldierYou grew up in a Marine Corps family and picked up some basic military knowledge. You know how to salute without looking completely ridiculous.
Engineering - Repair MilitaryMedic - Field Medic
CorsairYou've been around raiders and pirates enough to know the difference between a boarding party and a shore leave. Sometimes.
Piloting - Piloting (Air/Space)Espionage - Intimidation
DiplomatYou grew up around diplomatic families and picked up some basic social and negotiation skills. You know which fork to use at formal dinners.
Espionage - PersuasionIntel - Aliens, Culture & Customs
DoctorYou've been around medical facilities enough to know a bandage from a scalpel. Sometimes.
Medic - First AidMedic - Diagnosis Disease / Toxin / Viral
EntertainerYou've been around performers enough to know which end of a microphone to use. Sometimes you even remember to turn it on first.
Espionage - PersuasionEspionage - Deception
HackerYou've picked up some basic computer knowledge from tinkering around. Mostly you know which buttons not to press.
Electronics - HackingElectronics - Security & Systems
HaulerYou've been around cargo operations enough to know freight from passengers. Usually.
Piloting - Piloting (Air/Space)Piloting - Exoskeleton Operation
HustlerYou've been around cons and scams enough to know when someone's trying to fool you. Most of the time.
Intel - MarketeeringEspionage - Deception
Information BrokerYou've been around information networks enough to know valuable intel from idle gossip. Usually.
Espionage - Social NetworkingIntel - Street Smarts
Master MindYou've been around strategic planning enough to know a good plan from a disaster waiting to happen. Sometimes you can even tell the difference.
Intel - Street SmartsEspionage - Social Networking
MechanicYou've been around machines and tools enough to know which end of a wrench to use. Usually.
Engineering - RiggingEngineering - Repair Mech
MerchantYou've been around trading and commerce enough to know a good deal from highway robbery. Usually.
Intel - MarketeeringEspionage - Persuasion
PickerYou've been around scavenging operations enough to know valuable salvage from junk. Most of the time.
Espionage - SearchIntel - Marketeering
PrivateerYou've been around smugglers and privateers enough to know legal cargo from questionable shipments. Sometimes.
Piloting - Piloting (Air/Space)Intel - Marketeering
RiggerYou've been around tools and machinery enough to know a hammer from a hydrospanner. Sometimes.
Engineering - RiggingEngineering - Repair Military
Rock-HopperYou've been around asteroid mining enough to know a valuable rock from space debris. Usually.
Intel - AstrographyPiloting - Piloting (Air/Space)
ScientistYou've hung around labs and research facilities enough to know a hypothesis from a petri dish. Usually.
Medic - CyberneticsEngineering - Repair Electronics
SettlerYou've been around colonization efforts enough to know how to set up basic infrastructure. Sometimes it even stays standing.
Intel - SurvivalEngineering - Rigging
Space-CadetYou've been around space academies or military training enough to know port from starboard. Most of the time.
Piloting - Piloting (Air/Space)Piloting - Navigation
SpacerYou've spent enough time in space to know artificial gravity from zero-g. Usually you can tell the difference.
Engineering - Repair Ship SystemsEngineering - Repair Vehicles
SpyYou've picked up some basic knowledge about being sneaky and observant from growing up around suspicious people. Or maybe you were just naturally paranoid.
Espionage - StealthEspionage - Social Networking
TravelerYou've traveled enough to know a tourist trap from a genuine experience. Sometimes you can even avoid them.
Intel - Aliens, Culture & CustomsIntel - Street Smarts
TurferYou've traveled enough to know a tourist trap from a genuine experience. Sometimes you can even avoid them.
Engineering - Repair VehiclesEngineering - Repair Mech