This page provides a comprehensive overview of all available legacies in the Cybercore RPG system. Each legacy represents a character background that provides unique skills and abilities.
Legacy ↑ | Description | Boosted Skills |
---|---|---|
Archaeologist | You've been around old things and dig sites enough to know an artifact from a rock. | Intel - Aliens, Culture & CustomsIntel - Astrography |
Argos III - Survivor | You've been around dangerous situations enough to know when to run and when to hide. Sometimes you even choose correctly. | Intel - SurvivalPiloting - Piloting (Air/Space) |
Chemist | Who needs fire extinguishers. The next explosion will smother the fire from the last one. Probably. | Engineering - DemolitionsMedic - Pharmaceutical |
Code Cutter | You've been around programmers enough to know code from coffee stains. Usually. | Electronics - ProgrammingElectronics - Hacking |
Core Medic | Blood Bandages and Bacteria, it's all good really. | Medic - First AidMedic - Field Medic |
Core Pilot | You know which end of a ship goes forward. | Piloting - Piloting (Air/Space)Piloting - Navigation |
Core Ranger | You grew up in a Marine Corps family and picked up some basic survival skills along the way. You know which end of a compass to look at. | Intel - SurvivalPiloting - Piloting (Land/Sea) |
Core Soldier | You grew up in a Marine Corps family and picked up some basic military knowledge. You know how to salute without looking completely ridiculous. | Engineering - Repair MilitaryMedic - Field Medic |
Corsair | You've been around raiders and pirates enough to know the difference between a boarding party and a shore leave. Sometimes. | Piloting - Piloting (Air/Space)Espionage - Intimidation |
Diplomat | You grew up around diplomatic families and picked up some basic social and negotiation skills. You know which fork to use at formal dinners. | Espionage - PersuasionIntel - Aliens, Culture & Customs |
Doctor | You've been around medical facilities enough to know a bandage from a scalpel. Sometimes. | Medic - First AidMedic - Diagnosis Disease / Toxin / Viral |
Entertainer | You've been around performers enough to know which end of a microphone to use. Sometimes you even remember to turn it on first. | Espionage - PersuasionEspionage - Deception |
Hacker | You've picked up some basic computer knowledge from tinkering around. Mostly you know which buttons not to press. | Electronics - HackingElectronics - Security & Systems |
Hauler | You've been around cargo operations enough to know freight from passengers. Usually. | Piloting - Piloting (Air/Space)Piloting - Exoskeleton Operation |
Hustler | You've been around cons and scams enough to know when someone's trying to fool you. Most of the time. | Intel - MarketeeringEspionage - Deception |
Information Broker | You've been around information networks enough to know valuable intel from idle gossip. Usually. | Espionage - Social NetworkingIntel - Street Smarts |
Master Mind | You've been around strategic planning enough to know a good plan from a disaster waiting to happen. Sometimes you can even tell the difference. | Intel - Street SmartsEspionage - Social Networking |
Mechanic | You've been around machines and tools enough to know which end of a wrench to use. Usually. | Engineering - RiggingEngineering - Repair Mech |
Merchant | You've been around trading and commerce enough to know a good deal from highway robbery. Usually. | Intel - MarketeeringEspionage - Persuasion |
Picker | You've been around scavenging operations enough to know valuable salvage from junk. Most of the time. | Espionage - SearchIntel - Marketeering |
Privateer | You've been around smugglers and privateers enough to know legal cargo from questionable shipments. Sometimes. | Piloting - Piloting (Air/Space)Intel - Marketeering |
Rigger | You've been around tools and machinery enough to know a hammer from a hydrospanner. Sometimes. | Engineering - RiggingEngineering - Repair Military |
Rock-Hopper | You've been around asteroid mining enough to know a valuable rock from space debris. Usually. | Intel - AstrographyPiloting - Piloting (Air/Space) |
Scientist | You've hung around labs and research facilities enough to know a hypothesis from a petri dish. Usually. | Medic - CyberneticsEngineering - Repair Electronics |
Settler | You've been around colonization efforts enough to know how to set up basic infrastructure. Sometimes it even stays standing. | Intel - SurvivalEngineering - Rigging |
Space-Cadet | You've been around space academies or military training enough to know port from starboard. Most of the time. | Piloting - Piloting (Air/Space)Piloting - Navigation |
Spacer | You've spent enough time in space to know artificial gravity from zero-g. Usually you can tell the difference. | Engineering - Repair Ship SystemsEngineering - Repair Vehicles |
Spy | You've picked up some basic knowledge about being sneaky and observant from growing up around suspicious people. Or maybe you were just naturally paranoid. | Espionage - StealthEspionage - Social Networking |
Traveler | You've traveled enough to know a tourist trap from a genuine experience. Sometimes you can even avoid them. | Intel - Aliens, Culture & CustomsIntel - Street Smarts |
Turfer | You've traveled enough to know a tourist trap from a genuine experience. Sometimes you can even avoid them. | Engineering - Repair VehiclesEngineering - Repair Mech |