Every station is a maze of doors that somebody locked for a reason. Doors & Barriers covers the four ways through one (hack it, cut it, blow it, force it) and the two ways to make sure nothing else comes through after you (lock it again, weld it shut).
Every door or hatch has two tracks. Walls only have the second.
The two usually track each other (a vault door is high on both), but they measure different things. A flimsy door can sit on a high-security network; a blast door on a forgotten deck might still be running factory defaults.
| Construction | Example | Hits |
|---|---|---|
| Flimsy | Cabin door, locker, partition | 1 |
| Tough | Interior wall, hard office door | 2 |
| Sturdy | Standard bolted steel door, viewport | 3 |
| Very sturdy | Bulkhead, pressure hatch | 4 |
| Reinforced | Blast door, vault door, armoured hull | 5 |
Every roll on this page is against the Door TL if the door has its own, otherwise the Mission TL. Most doors use the Mission TL. The ones that matter (the bank vault, the server room, the armoury) get their own.
Skill: Electronics-Hacking. Each success reduces Sec by 1. At Sec 0 the door unlocks and opens normally; nothing is damaged.
Hacking a door is node work, so the Intrusion Ladder applies: a critical failure (fail by 10+) gets you noticed.
Re-locking: hack a door you control to put Sec back, +1 per success. You can push Sec above its original value if you want the next person to take longer getting through.
Skill: Electronics-Hardware & Security. Tool: a Fusion Cutter or UniWelder (required; you can't cut steel by hand).
Each success removes 1 Hit. At 0 Hits you have cut through the lock and the door opens. The door isn't destroyed: it can be welded back to working order.
Skill: Engineering-Demolitions. Tool: a breaching charge.
One successful roll strips the charge's Hits in one go:
| Charge | Hits stripped | Gets through |
|---|---|---|
| C4 Breaching Charge (Pin) | 2 | Flimsy and tough |
| C4 Breaching Charge (Burst) | 3 | A standard door |
| C4 Breaching Charge | 4 | A bulkhead |
| C4 Breaching Charge (Bloom) | 5 | Anything |
| C4 Breaching Charge (Nova) | 6 | Anything, and the room |
Two charges stack: a Pin and a Burst together take down a bulkhead.
Skill: Engineering-Demolitions. Tool: a crowbar or breaching ram.
Each success removes 1 Hit, like cutting, but it's the slow, ugly way:
Skill: Engineering-Repair or Engineering-Rigging (either works). Tool: a Fusion Welder or UniWelder.
Cutting a Sealed door open and welding a cut door shut are the same job in reverse; the UniWelder does both.
When something on the other side is trying to get through (a Zod breach team cutting the bulkhead, a security team overriding the lock), the players roll, not the enemy. Each round of the assault, a defender rolls against the attackers' TL:
When the track hits 0, they're through. Nobody defending? The door loses 1 Sec or 1 Hit every round.
| Tool | Cuts | Welds | Actions per roll | Skill |
|---|---|---|---|---|
| Fusion Cutter | Yes | No | 1 | Electronics-Hardware & Security |
| Fusion Welder | No | Yes | 1 | Engineering-Repair or Engineering-Rigging |
| UniWelder | Yes | Yes | 2 | Either, depending on the job |
Each comes as a (Std) model and Mk-I to Mk-V. Every Mark adds +5% to cutting and welding rolls (Mk-V: +25%). Prices and Sec Levels follow the toolkit ladder; the UniWelder costs half as much again.
Worked Example; The Vault
The squad reaches a bank vault: Sec 4, 5 Hits, Door TL 70. Hush starts hacking; two successes and a failure take it to Sec 2 before a security patrol rounds the corner.
Combat. Brick holds the corridor while Hush keeps hacking (1 Action per roll). Second round, Hush fails by 12: the system flags the intrusion and locks the terminal out. Rook switches to plan B, sets a Bloom charge and rolls Demolitions: success. Five Hits, gone. The vault is open, the vault door is scrap, and every guard on the station heard it.
On the way out, Brick seals the corridor door behind them with his UniWelder: two successes, 2 Actions each, and the pursuit has to cut through a Sealed door that hacking won't open.