<Cybercore>

Some abilities, weapons, and hazards affect areas rather than single targets. The same shapes also describe environmental hazards; an acid spill is a Zone, a thermal breach radiates as a Blast, a venting plasma feeder paints a Line down the corridor. One template language, two applications.

Blast Radius

A circular area measured from a centre point. All creatures within the radius are affected. Defended against with EF (Evade Factor).

SizeRadiusHexes
Small2m1 hex from centre
Medium4m2 hexes from centre
Large6m3 hexes from centre
Huge10m5 hexes from centre

Small Blast (r1)

1-hex blast radius from centre
Centre hex + 6 neighbours. Grenades, small charges, point-blank pulses.

Medium Blast (r2)

2-hex blast radius from centre
Centre + 2 hexes out. Standard frags, breach charges.

Large Blast (r3)

3-hex blast radius from centre
Centre + 3 hexes out. Heavy explosives, demolition charges.

Cone

A triangular area originating from the attacker. Width at the far end equals the cone's listed range. All creatures in the cone are affected.

Cone — 2 hex deep

Triangular cone spreading from attacker
Originates at the attacker (A), widens northward. Shotgun spread, flamethrowers, vent breaches.

Line

A straight line from the attacker to maximum range. All creatures in the line are affected. Width is 1 hex unless otherwise stated.

Line — 4 hex range

Straight 1-hex-wide line from attacker
Penetrating beam from the attacker (A). Particle lance, plasma stream, focused beam weapons.

Zone

A designated area that persists for a duration. Zones are created by abilities (Suppressive Fire, Saturation Fire), hazards (gas leaks, fires), or environmental effects. A zone's effect applies to any creature that enters it or starts its turn in it.

Zone — 7-hex toxic patch

Persistent toxic zone using yellow hatching
Yellow hatching = toxic atmosphere. Lasts a duration; affects anyone who enters or starts a turn inside.

Hazard palettes. Environmental zones use the same shapes as weapon AoEs, with fills indicating the hazard type. See the GM-side mission design palette and the Hazards page for the full set (toxic, vacuum, decompressing, radiation, temperature, gravity, lighting).