Scanners are essential tools for reconnaissance, search and rescue, and threat assessment. All scanners provide location data and can operate in multiple modes depending on the situation.
| Mode | Detects | Notes |
|---|---|---|
| Biological | Organic creatures, bio-signatures | Does not detect Silicoid-based life forms (see Origins) |
| Movement | Any moving creatures or objects | Operator must remain stationary during scan unless using advanced scanner |
| Structural | Pipes, wiring, conduits in walls/floors | Basic: location only. Advanced: identifies type (coolant, data, power), weak points, and hazards |
| Thermal | Heat signatures above/below ambient temperature | Detects warm bodies, running machinery, fires, cold spots |
| Sonic | Sound sources and vibrations | Detects footsteps, machinery, conversations, structural stress |
| Environment | Airborne hazards | CO2 levels, poison gases, radiation, atmospheric composition |
Scanners detect what's in range and line of effect. You cannot scan air quality in an adjacent sealed room, or detect bio-signs through heavy shielding. Walls, bulkheads, and interference can limit effectiveness at GM discretion.
Standard issue scanner for most operatives.
| Stat | Value |
|---|---|
| Range | 10m |
| Modes | All standard modes (Biological, Movement, Structural, Thermal, Sonic, Environment) |
| Power | 1 E-Cell per hour of continuous use |
| Cost | 500 credits |
| Sec Level | 0 |
Limitations:
Advanced scanner system integrated into SAROS operative suits.
| Stat | Value |
|---|---|
| Range | 15m |
| Modes | All standard modes + Advanced Structural |
| Power | Powered by suit bio-rails (no separate power requirement) |
| Cost | 2,500 credits (restricted to SAROS operatives or authorized personnel) |
| Sec Level | 2 |
Advanced Features:
Specialized medical diagnostic scanner.
| Stat | Value |
|---|---|
| Range | Touch / 1m |
| Modes | Biological (detailed), Chemical compound detection |
| Power | 1 E-Cell per 4 hours |
| Cost | 1,200 credits |
| Sec Level | 1 |
Features:
Scanning is an Action that costs 1 Energy (or uses your free action if you have Energy to spare for other things).
Scan Results:
Contested Detection: Some creatures or equipment may have stealth capabilities that contest your scan. In these cases, make a Sensors skill check against their Stealth TL.