<Cybercore>

Scanners

Scanners are essential tools for reconnaissance, search and rescue, and threat assessment. All scanners provide location data and can operate in multiple modes depending on the situation.

Scanner Modes

ModeDetectsNotes
BiologicalOrganic creatures, bio-signaturesDoes not detect Silicoid-based life forms (see Origins)
MovementAny moving creatures or objectsOperator must remain stationary during scan unless using advanced scanner
StructuralPipes, wiring, conduits in walls/floorsBasic: location only. Advanced: identifies type (coolant, data, power), weak points, and hazards
ThermalHeat signatures above/below ambient temperatureDetects warm bodies, running machinery, fires, cold spots
SonicSound sources and vibrationsDetects footsteps, machinery, conversations, structural stress
EnvironmentAirborne hazardsCO2 levels, poison gases, radiation, atmospheric composition

Scanners detect what's in range and line of effect. You cannot scan air quality in an adjacent sealed room, or detect bio-signs through heavy shielding. Walls, bulkheads, and interference can limit effectiveness at GM discretion.


Scanner Equipment

GPS - General Purpose Scanner

Standard issue scanner for most operatives.

StatValue
Range10m
ModesAll standard modes (Biological, Movement, Structural, Thermal, Sonic, Environment)
Power1 E-Cell per hour of continuous use
Cost500 credits
Sec Level0

Limitations:

  • Movement scan requires operator to remain stationary
  • Structural scan shows location only (no type/hazard identification)
  • Provides current location coordinates

SAROS-SAS - SAROS Advanced Scanner

Advanced scanner system integrated into SAROS operative suits.

StatValue
Range15m
ModesAll standard modes + Advanced Structural
PowerPowered by suit bio-rails (no separate power requirement)
Cost2,500 credits (restricted to SAROS operatives or authorized personnel)
Sec Level2

Advanced Features:

  • Movement scan while moving (with appropriate talent)
  • Advanced Structural scan identifies conduit type (coolant, data, power, security), purpose, weak points, and associated hazards
  • Extended range (15m vs 10m standard)
  • Integrated with suit HUD for hands-free operation
  • Can spend Energy to double range temporarily (Scanner Overdrive)

Medi-Scanner

Specialized medical diagnostic scanner.

StatValue
RangeTouch / 1m
ModesBiological (detailed), Chemical compound detection
Power1 E-Cell per 4 hours
Cost1,200 credits
Sec Level1

Features:

  • Detailed biological readout (vitals, injuries, conditions)
  • Detects chemical compounds, toxins, drugs in bloodstream
  • Identifies pathogens and diseases
  • Required for advanced medical procedures

Using Scanners

Scanning is an Action that costs 1 Energy (or uses your free action if you have Energy to spare for other things).

Scan Results:

  • Basic scan reveals presence/absence and approximate location
  • Detailed scan (spend additional action) reveals more specific information
  • SAROS operatives with Quick Scanner talent gain Boon(1) to scanner-related rolls

Contested Detection: Some creatures or equipment may have stealth capabilities that contest your scan. In these cases, make a Sensors skill check against their Stealth TL.