<Cybercore>

"Two seconds of geometry and twenty years of training. That's the job."

How Conflict Works

When weapons clear leather, the table switches to combat mode. Initiative is rolled-once-locked, turns alternate, and the clock counts in rounds of 6–10 seconds each. Every action has a cost, Actions on your turn, Energy for the heavier moves, Heroic Energy for the impossible ones, and every shot, swing, or step is resolved against a target's defence.

This pillar is broken into focused pages so you can find the rule you need without scrolling past six others.

The Doctrine

Where Combat Borrows From