<Cybercore>

"The room is the enemy. The room doesn't roll initiative."

When The Threat Is The Place

Exploration covers everything between encounters; moving through a hostile environment, searching a derelict, scanning for what's about to kill you. The clock zooms out from rounds to sweeps (chunks long enough to scan, search, or cross a hazardous zone), and the dice tilt toward perception, engineering, and survival rather than weapons.

A sweep is not a turn. Players act in any order, the GM tracks Equipment Resources (air, E-cells, exhaustion) one tick at a time, and the encounter trigger lands when it lands.

The Pages

Where Exploration Borrows From

  • Movement; the same Speed, terrain, climbing rules apply between encounters.
  • Areas & Distance; environmental hazards use the same templates as weapon AoEs.
  • Recovery Cycles; Stim Breaks happen between sweeps; Lockdowns after the operation.