"Three jobs. Sometimes in the same five minutes."
Operations covers the three modes you'll spend most sessions in. They aren't strict phases, combat can collapse back into exploration the moment the last enemy drops, and a social encounter can turn into combat in one bad word, but the rule sets are distinct, and knowing which one you're in matters.
A handful of rules apply across every mode. These sit at the umbrella level rather than buried inside one pillar.
Combat handles second-by-second decisions on a hex grid. Exploration zooms out to the sweep; a chunk of time long enough to scan, search, or move through a hazardous zone. Social runs at conversational pace, with opposed checks and Reputation doing most of the mechanical work.
The same character sheet covers all three. Your Skills, your Energy pool, your Heroic Energy; all carry across. What changes is the clock, the threat, and which dice you're picking up.