The scavenger clans of Vulture's Gate do not build ships; they end them. You were raised cutting dead hulls apart for the living metal in them, tethered in micro-gravity with a torch and a clan-mark, and you learned young exactly where a structure wants to fail, and how to be somewhere else when it does.
Choose one of the following skill boons.
A cutting-torch and rigger's harness, scarred with old cut-lines and somebody else's clan marks under yours. It has taken apart things far larger than you.
You can read where a structure, hull or wreck will give way, gaining an edge when salvaging, breaching or bringing something down, in one piece or in many.
You value everything by its scrap weight first and its use second.
You keep your clan cut-marks even when it would be smarter, or safer, not to.