<Cybercore>

Security Level

Every piece of equipment worth owning has a number stamped on it that determines whether the Quartermaster will actually hand it over. That number is its Security Level; the corporate world's favorite way of reminding you that access is a privilege, not a right.

What is Security Level?

Every item has a Sec Level from 0 to 5. Your Techglomerate rank determines your Standard Security Level (Std Sec Level); the highest Sec Level of gear you can purchase through legitimate channels.

  • You can only purchase items at or below your current Sec Level
  • Sec 0 = unrestricted. E-Cells, basic tools, Hot Patch I; the stuff they let recruits touch
  • Sec 5 = top brass only. Marshal-tier flagship tech that most operatives will never see in a requisition catalog

Sec Level by Rank

Clearance climbs at one Sec Level per two ranks. Your Std Sec Level is simply ⌈Rank ÷ 2⌉; the highest Sec Level you can requisition through legitimate channels.

Sec LevelRanksAccess
0AnyUnrestricted; basic supplies, civilian gear
1Ranks 1–2Standard issue; sidearms, basic scanners, field consumables
2Ranks 3–4Tactical; combat gear, advanced medical, specialist tools
3Ranks 5–6Restricted; military-grade sensors, high-tier pharma, heavy ordnance
4Ranks 7–8Classified; advanced prototypes, experimental tech
5Ranks 9–10Black Level; flagship systems, top-secret armaments

Individual Techglomerates may gate a specific item a rank early or late as a perk, but the 1 Sec Level per 2 ranks ladder is the baseline; check your organization's rank table for exceptions.

Sec Level, Grade, and the Tiers of Play

Every item's Sec Level also fixes its Grade; the coarse three-band label that lines up with the campaign's three Tiers of play. Six Sec Levels split evenly into three Grades, two levels apiece:

Tier of PlayGradeSec LevelsRanks
Tier 1Personal0–1Any – Rank 2
Tier 2Restricted2–3Ranks 3–6
Tier 3Military4–5Ranks 7–10

So one ladder runs the whole way through: Rank → Sec Level → Grade → Tier of play. Sec 0 gear is open-market (Personal, any rank).

Hacking a lock instead of buying the item works off the node's Sec Level directly, and the Access Tokens that force it share the same tier bands: a Basic token opens Sec 1 (Tier 1) nodes, an Advanced token Sec 2–3 (Tier 2), and a Skeleton Key Sec 4–5 (Tier 3), with a Zero-Day Exploit bypassing the lot. Sec 0 is unrestricted; no token needed.

Under the Radar

No corporate affiliation means no corporate rank, which means Sec Level 0 only through legitimate channels. Everything above that has to come from somewhere less... official:

  • Black market; FOFT and ICE contacts always have inventory, for the right price
  • Salvage; battlefield pickup doesn't check your credentials
  • Hacking requisition systems; risky, but the Quartermaster's database has known vulnerabilities
  • Favors from affiliated allies; hope you've been making friends

Classified Equipment

Beyond the Sec 5 table sits equipment that doesn't appear in any standard catalog. Classified equipment requires active Techglomerate affiliation and special requisition approval; forms in triplicate, a supervisor's biometric signature, and a reason that satisfies the bureaucracy. See Techglomerates for details on affiliation benefits.

Sec Level and Quality

Item Quality often tracks with Sec Level, Quality 1 gear tends to sit at Sec 0, Quality 5 at Sec 4, but it's not a hard rule. Some low-quality items carry high Sec Levels because they're dangerous (explosives don't need to be well-made to be restricted). And some high-quality items are completely unrestricted because luxury goods move more units without a purchase gate.

The general guideline: Quality - 1 ≈ Sec Level, with exceptions where it makes sense.

Acquiring Gear Above Your Sec Level

GM Guidance: Sec Level restricts purchasing, not possession. Looted gear, gifts, salvage, and battlefield pickups are all fair game; the Quartermaster doesn't ask where you got it, and most corps don't care as long as you're not reselling.

  • Black market purchases typically cost 2–3x listed price
  • Possession is (mostly) legal; the restriction is on the transaction, not the item
  • Exceptions exist; military ordnance, WMDs, and certain bioweapons are illegal to possess regardless of how you acquired them. Getting caught with one of those is a corporate tribunal, not a slap on the wrist