As an Espionage - Stealth operative, you are a master of the art of invisibility, both physical and mental. Your training has honed your senses to the point where you can blend seamlessly into any environment, becoming one with the shadows and remaining undetected by even the most alert and vigilant sentries.
You move with the grace and fluidity of a predator, your footsteps silent and your breath held in anticipation of your next move. When you master this skill with the right equipment you can hide in plain sight, your features blending into the background as you observe your surroundings with a watchful eye.
With your heightened awareness and lightning-fast reflexes, you can evade capture and escape even the most dangerous of situations. You are a ghost in the machine, a shadow in the void, and you are feared by all who would stand against you. Your skills are the stuff of legend, whispered in hushed tones by those who never saw you coming.
You have been trained in avoiding detection, as well as hiding and moving silently. Whether it's blending into a crowd in a busy spaceport or hiding in the shadows of a derelict wreck, you are harder to spot than the rest of your brethren.
Each stealth attempt you make will have a difficulty rating based on the alertness of observers, environmental conditions, available cover, and your movements. The more vigilant the sentries and the more exposed the terrain, the higher the difficulty.
When you attempt to hide, move silently, pick pockets, or steal items, you will make an Espionage - Stealth skill check (rolling 1d20 + Stealth skill - your Mass). The GM may apply Boons or Banes based on various factors, such as lighting conditions, noise levels, quality of cover, distractions, or observer alertness.
Rather than spending skill points to move up skill levels, You may instead spend skill points to purchase any of the following tricks.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can move at normal speed while moving stealthily for the duration of one operation. You no longer suffer the Slowed condition while sneaking. This allows you to make quick getaways, rapidly reposition, or keep pace with a target while remaining undetected.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: Once per operation, you can move a short distance (up to 30 feet) without being seen or heard, even across open ground. This allows you to dash silently from cover to cover, cross a lit corridor unseen, or close distance on a target without detection. This movement is instantaneous and bypasses normal stealth checks.
Cost: 2 Skill points
Requires: Tactical Training
Frequency: Once per Lockdown
Effect: You can create a convincing distraction to draw attention away from yourself or an ally. Using anything from a thrown object to a noise maker to a holographic decoy, you force all nearby enemies to investigate the distraction for one round, giving you time to move, hide, or strike.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You carry specialized smoke grenades that create thick clouds of concealing smoke. When deployed, the smoke covers a 30-foot radius area for 1 minute. Anyone inside or trying to see through the smoke has Disadvantage on perception checks. You and allies can use the smoke to vanish from sight, reposition, or escape.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can blend perfectly into your surroundings, making yourself nearly invisible to the naked eye. When you remain motionless in natural cover or shadows, you are effectively invisible - even active searchers must make opposed checks at Disadvantage to spot you. This works in natural and urban environments with appropriate cover.
Cost: 6 Skill points
Requires: Expert Training
Frequency: Once per Op
Effect: You can take out an enemy from behind without being detected, using your training in non-lethal silent takedowns. When attacking an unaware target from stealth, you can render them unconscious instantly without making noise or alerting nearby guards. The target drops silently and won't wake for at least 10 minutes.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: You can disappear from sight even when being actively observed. Using misdirection, quick movements, and environmental manipulation, you can vanish in plain sight. Even if guards are looking directly at you, you can break line of sight for just a moment and completely disappear. Enemies lose track of your position entirely.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: For the duration of one operation, you can sneak into any secure area virtually undetected, bypassing security systems and avoiding detection by guards, sensors, and even AI surveillance. You automatically succeed on stealth checks to move through secured areas, though obviously suicidal actions (running through lit rooms) may still fail at GM discretion.
Cost: 10 Skill points
Requires: Master Training
Frequency: Once per Mission
Effect: You can deploy advanced holographic projection technology to create a convincing decoy of yourself. The decoy appears solid to cameras and can even fool people at a distance. It mimics your movements for up to 5 minutes, drawing enemy attention and fire while you operate freely. The decoy persists until damaged or you dismiss it.
Each infiltration route grants a stacking Boon to Espionage - Stealth rolls when using that prepared route:
Boons apply when:
Infiltration routes provide practical benefits:
GM Note: Routes become invalid when security changes significantly. Major renovations or security upgrades may require route updates.
Infiltration routes require ongoing verification:
Shadow "Ghost" Martinez prepares infiltration routes into MegaCorp Tower:
Agent "Whisper" maintains infiltration routes across multiple embassies:
While moving Stealthily you are Slowed.
When you try and...
You make a stealth check. Roll a 1d20 and add your Espionage - Stealth skill and Deduct your Mass from this score.