<Cybercore>

You are a Picker, a racer who is not in the game to win. You are in the game to salvage and sell the inevitable wrecks that occur. The parts alone are often worth a small fortune, let alone the blueprints and secret intel that goes into a winning build.

You are a skilled scavenger and collector of valuable items, often venturing into dangerous environments to retrieve rare and valuable artifacts. Perhaps you come from a family of collectors or scavengers, or you developed a fascination with relics and lost treasures through your own adventures.

Luna ho ons are some of the bravest, craziest, yet most daring pilots in the cybercore universe. The 'Pickers' were those kinds of racers, not aiming for a top ten position, just there to collect the scrap, sell the engines, and bring home the deceased.

Boosted Skill Options:

Choose one of the following skill boons.

  • Espionage - Search
  • Intel - Marketeering

Legacy Item

Salvage Rig

A customized ship or vehicle equipped with cutting tools, magnetic grapples, and cargo space optimized for salvage operations.

Value Scanner

A device that can quickly assess the value and composition of salvage, helping you identify the most profitable pieces to collect.

Claim Beacon

A transmitter that marks salvage as yours, establishing legal claim over wreckage and preventing claim jumpers.

Knacks and Quirks

Knacks

Scavenger

Wreck number thirty-seven on the Argos circuit. Everyone else saw a dead ship. You saw a salvageable reaction chamber, two intact thruster nozzles, and a nav-computer worth six hundred credits. You look at wreckage the way a predator looks at a carcass: with a professional assessment of what's still edible.

Appraiser

The vendor called it "a genuine Vaelori data crystal, pre-collapse era." It was a Terran-manufactured synthetic quartz blank with a Vaelori-style etching. You can't always tell what something is. You can almost always tell what it isn't.

Treasure Hunter

The Luna Ho'on circuit generates more debris per race-hour than a small war. You learned to read scatter patterns; where the small, high-value items separate from the hull on impact. The pieces that aren't in the wreck because they were thrown clear thirty metres to the left.

Strip Specialist

Forty minutes to strip a Class II racer hull before the clean-up crew arrives. Drive section first, then avionics, then structural composites if time allows. The clean-up crew hates you. Your bank balance doesn't care.