| Targeting Systems | ||||
|---|---|---|---|---|
| HUD Link | $2,000.00 | +1 Med Range | ||
| Multispectral Laser Sight | ||||
| Visible Light: | ||||
| Infrared: | ||||
| Ultraviolet: | ||||
| Compact Targeting Scope | ||||
| Mark I | $1,000.00 | +1 | ||
| Mark II | $2,000.00 | +2 | ||
| Mark III | $4,000.00 | +3 | ||
| Mark IV | $8,000.00 | +4 | ||
| Mark V | $16,000.00 | +5 | ||
| Enhanced Targeting Scope | ||||
| Mark I | $4,000.00 | +1 | ||
| Mark II | $8,000.00 | +4 | ||
| Mark III | $16,000.00 | +5 | ||
| Mark IV | $32,000.00 | +6 | ||
| Mark V | $64,000.00 | +7 | ||
| Tactical Programs | ||||
| Accessory Rails | ||||
| Silhouette | ||||
| TacNet | ||||
| Target Tracking | ||||
| Targeting | ||||
| Other Accessories | ||||
| Access Control | ||||
| Accessory Rails | ||||
| Articulated Weapon Harness | ||||
| D-Tag | Each round fired is tagged with the DNA of the shooter, used by CORSEC | |||
| Gravitic Compensator | ||||
| Gyrostabilized | ||||
| Gyrostabilized Weapon Harness | ||||
| Mag-Lock Weapon Mount | $40,000.00 | Armor-mounted magnetic hardpoint for one Large weapon. The weapon does not consume inventory slots but cannot be drawn or stowed quickly; mounting or dismounting takes 2 actions. Requires Mass 5+ or powered armor. | ||
| IFF Interrogator | ||||
| Power Boost | You can boost the e-cell drain for improved range. | |||
| Power Holster | ||||
| Powered Tripod Mount | ||||
| Self-Destruct Anti-Theft | ||||
| Shoulder Servomount | ||||
| Smartgrip | ||||
| Tripod |
Ammunition control for slug weapons.
A magnetic control ring that allows only the person wearing the ring to fire the weapon.
Each weapon declares which mount points (gates) it has and which mods those gates accept. Each gate is single-occupancy. The seven gate types are a controlled vocabulary; not every weapon exposes all of them (a knife has none, a pistol typically only top-rail / mag-feed / internals, a full rifle exposes all seven).
Mods are identified by a single identity tag (e.g. torch, scope,
bayonet). A mod fits a gate when the mod's tag is in the gate's
accepts list. Default seed accepts per gate (the GM may extend
per-weapon in the Item Editor):
| Gate | Default accepts |
|---|---|
| top-rail | scope, sight, ai-assist-sight |
| side-rail | laser-sight, tac-light |
| under-rail | torch, flamer, grenade-launcher, bayonet |
| barrel-mount | suppressor, muzzle-brake, compensator |
| stock-mount | recoil-pad, shoulder-stock |
| mag-feed | extended-mag, drum-mag |
| internals | trigger-pack, barrel-bushing, ai-aim-assist |