You can select from these feats that are common to all races when taking an Origin Feat.
Enhances your sight by one step.
This feat can be taken multiple times, with each instance improving your sight by one step.
Enhances your sense of hearing by one step.
This feat can be taken multiple times, with each instance improving your hearing by one step.
Enhances your sense of touch by one step.
This feat can be taken multiple times, with each instance improving your touch by one step.
Enhances your sense of smell by one step.
This feat can be taken multiple times, with each instance improving your smell by one step.
Enhances your sense of taste by one step.
This feat can be taken multiple times, with each instance improving your taste by one step.
You can see in the infrared spectrum.
You can use echolocation.
You can track using smells and taste.
You have tremor sense and are sensitive to vibrations.
You move at half speed rather than 1/3rd when climbing.
Requires: Climber
You move at your normal speed when climbing.
You move at half speed rather than 1/3rd when swimming.
Requires: Swimmer
You move at your normal speed when swimming.
You are naturally quick on your feet. You gain +1 Speed. This feat can be taken up to 3 times.
You can draw a small item from your slots as part of an action. Normally retrieving an item from your equipment requires a separate action.
Your genetic structure has been modified to support a larger frame. You gain +2 Mass. This affects your carrying capacity, space occupied, and how easily you can be moved or knocked down. Mass gained from this feat can reduce your Speed below the base minimum of 2, to a hard floor of 1.
Your genetic structure has been optimized for a compact frame. You have -2 Mass. This affects your carrying capacity, space occupied, and makes you harder to hit but easier to knock around. Your Mass cannot be reduced below 1 by this feat.
These feats grant Damage Reduction (DR) 2 against a specific damage type. Each feat can be taken multiple times, stacking the DR.
You gain DR 2 against Blunt damage (impacts, falls, hammers). This feat can be taken multiple times.
You gain DR 2 against Pierce damage (spears, arrows, needles). This feat can be taken multiple times.
You gain DR 2 against Slash damage (blades, claws, cutting weapons). This feat can be taken multiple times.
You gain DR 2 against Thermal damage (superheated matter, burns). This feat can be taken multiple times.
You gain DR 2 against Lazer damage (focused light beams). This feat can be taken multiple times.
You gain DR 2 against Radiation damage (harmful energy exposure). This feat can be taken multiple times.
You gain DR 2 against Electrical damage (shocks, surges). This feat can be taken multiple times.
You gain DR 2 against Chemical damage (acids, toxins, corrosives). This feat can be taken multiple times.
You gain DR 2 against Grav damage (gravitic force, crushing pressure, explosions). This feat can be taken multiple times.
These feats enhance one of your core attributes by +1. Each feat can be taken multiple times, stacking the bonus.
Attribute: Might
You have exceptional strength, your muscles naturally denser and more powerful than average. You gain +1 Might.
Attribute: Agility
Neural-motor pathway enhancement allows for faster, more precise physical movements. You gain +1 Agility.
Attribute: Fortitude
Bio-engineered redundant organs and reinforced cellular structure make you harder to kill. You gain +1 Fortitude.
Attribute: Reflex
Your reflexes are naturally lightning-fast, reacting before your conscious mind even registers the threat. You gain +1 Reflex.
Attribute: Intellect
Your mind is naturally sharp, quick to learn and able to process complex information with ease. You gain +1 Intellect.
Attribute: Willpower
Psionic conditioning and mental discipline training strengthen your resolve against mental assault. You gain +1 Willpower.
Attribute: Tech
An intuitive understanding of machines and systems, whether through neural interfacing or natural aptitude. You gain +1 Tech.
Attribute: Perception
Enhanced sensory processing allows you to notice details others miss. You gain +1 Perception.
Attribute: Foresight
Whether through subtle psionic ability, pattern recognition, or pure instinct, you anticipate events before they unfold. You gain +1 Foresight.
Attribute: Allure (+/-)
Bio-chemical modifications alter your natural pheromone output. You gain +1 or -1 Allure (choose when you take this feat). This feat can be taken multiple times.
Attribute: Persuasion (+/-)
You have a natural gift for swaying others—or perhaps a tendency to rub people the wrong way. You gain +1 or -1 Persuasion (choose when you take this feat). This feat can be taken multiple times.
Attribute: Harmony
Inner balance and empathic sensitivity allow you to connect with others and maintain composure. You gain +1 Harmony.
when you take this feat you gain +2 HITS to your MAX HITS.
when you take this feat add 1 to your maximum wound count. You may take this feat once per Tier.
You can split your movement around your action. Move some of your speed, perform your action, then move the remainder. Normally all movement must happen before or after your action, not both.
You are methodical and cautious in your actions. You gain Boon(1) to Foresight checks and Advantage on saves against hazards you could reasonably anticipate.
Requires: Any compatible biological origin (not Silicoid, Slater, Nanocoid, or Android).
Effect: Your body has been pre-conditioned to host vat-grown enhancement; chimeric immune therapy, donor-DNA staging vats in the spleen, that sort of thing. When you install Wetware:
The geneticist will charge you the same price as everyone else and pretend they're impressed by your prep work. They are not. They have done this surgery on better hosts than you.