<Cybercore>

You can select from these feats that are common to all races when taking an Origin Feat.

Improved Sight

Enhances your sight by one step.

This feat can be taken multiple times, with each instance improving your sight by one step.

Improved Hearing

Enhances your sense of hearing by one step.

This feat can be taken multiple times, with each instance improving your hearing by one step.

Improved Touch

Enhances your sense of touch by one step.

This feat can be taken multiple times, with each instance improving your touch by one step.

Improved Smell

Enhances your sense of smell by one step.

This feat can be taken multiple times, with each instance improving your smell by one step.

Improved Taste

Enhances your sense of taste by one step.

This feat can be taken multiple times, with each instance improving your taste by one step.

Superior Vision

You can see in the infrared spectrum.

Superior Hearing

You can use echolocation.

Superior Scent

You can track using smells and taste.

Superior Touch

You have tremor sense and are sensitive to vibrations.

Climber

You move at half speed rather than 1/3rd when climbing.

Climber Improved

Requires: Climber

You move at your normal speed when climbing.

Swimmer

You move at half speed rather than 1/3rd when swimming.

Swimmer Improved

Requires: Swimmer

You move at your normal speed when swimming.

Fast Feet

You are naturally quick on your feet. You gain +1 Speed. This feat can be taken up to 3 times.

Fast Hands

You can draw a small item from your slots as part of an action. Normally retrieving an item from your equipment requires a separate action.

Large

Your genetic structure has been modified to support a larger frame. You gain +2 Mass. This affects your carrying capacity, space occupied, and how easily you can be moved or knocked down. Mass gained from this feat can reduce your Speed below the base minimum of 2, to a hard floor of 1.

Small

Your genetic structure has been optimized for a compact frame. You have -2 Mass. This affects your carrying capacity, space occupied, and makes you harder to hit but easier to knock around. Your Mass cannot be reduced below 1 by this feat.


Damage Resistance Feats

These feats grant Damage Reduction (DR) 2 against a specific damage type. Each feat can be taken multiple times, stacking the DR.

Blunt Resistant

You gain DR 2 against Blunt damage (impacts, falls, hammers). This feat can be taken multiple times.

Pierce Resistant

You gain DR 2 against Pierce damage (spears, arrows, needles). This feat can be taken multiple times.

Slash Resistant

You gain DR 2 against Slash damage (blades, claws, cutting weapons). This feat can be taken multiple times.

Thermal Resistant

You gain DR 2 against Thermal damage (superheated matter, burns). This feat can be taken multiple times.

Lazer Resistant

You gain DR 2 against Lazer damage (focused light beams). This feat can be taken multiple times.

Radiation Resistant

You gain DR 2 against Radiation damage (harmful energy exposure). This feat can be taken multiple times.

Electrical Resistant

You gain DR 2 against Electrical damage (shocks, surges). This feat can be taken multiple times.

Chemical Resistant

You gain DR 2 against Chemical damage (acids, toxins, corrosives). This feat can be taken multiple times.

Grav Resistant

You gain DR 2 against Grav damage (gravitic force, crushing pressure, explosions). This feat can be taken multiple times.


Attribute Enhancement Feats

These feats enhance one of your core attributes by +1. Each feat can be taken multiple times, stacking the bonus.

Raw Power

Attribute: Might

You have exceptional strength, your muscles naturally denser and more powerful than average. You gain +1 Might.

Kinetic Optimization

Attribute: Agility

Neural-motor pathway enhancement allows for faster, more precise physical movements. You gain +1 Agility.

Hardened Physiology

Attribute: Fortitude

Bio-engineered redundant organs and reinforced cellular structure make you harder to kill. You gain +1 Fortitude.

Hair Triggered

Attribute: Reflex

Your reflexes are naturally lightning-fast, reacting before your conscious mind even registers the threat. You gain +1 Reflex.

Keen Intellect

Attribute: Intellect

Your mind is naturally sharp, quick to learn and able to process complex information with ease. You gain +1 Intellect.

Mental Fortress

Attribute: Willpower

Psionic conditioning and mental discipline training strengthen your resolve against mental assault. You gain +1 Willpower.

Tech Affinity

Attribute: Tech

An intuitive understanding of machines and systems, whether through neural interfacing or natural aptitude. You gain +1 Tech.

Heightened Awareness

Attribute: Perception

Enhanced sensory processing allows you to notice details others miss. You gain +1 Perception.

Precognitive Edge

Attribute: Foresight

Whether through subtle psionic ability, pattern recognition, or pure instinct, you anticipate events before they unfold. You gain +1 Foresight.

Pheromone Modulation

Attribute: Allure (+/-)

Bio-chemical modifications alter your natural pheromone output. You gain +1 or -1 Allure (choose when you take this feat). This feat can be taken multiple times.

Natural Influencer

Attribute: Persuasion (+/-)

You have a natural gift for swaying others—or perhaps a tendency to rub people the wrong way. You gain +1 or -1 Persuasion (choose when you take this feat). This feat can be taken multiple times.

Psychic Equilibrium

Attribute: Harmony

Inner balance and empathic sensitivity allow you to connect with others and maintain composure. You gain +1 Harmony.


Other Feats

Healthy

when you take this feat you gain +2 HITS to your MAX HITS.

Tough

when you take this feat add 1 to your maximum wound count. You may take this feat once per Tier.

Nimble

You can split your movement around your action. Move some of your speed, perform your action, then move the remainder. Normally all movement must happen before or after your action, not both.

Careful

You are methodical and cautious in your actions. You gain Boon(1) to Foresight checks and Advantage on saves against hazards you could reasonably anticipate.

Wet-ware Adept

Requires: Any compatible biological origin (not Silicoid, Slater, Nanocoid, or Android).
Effect: Your body has been pre-conditioned to host vat-grown enhancement; chimeric immune therapy, donor-DNA staging vats in the spleen, that sort of thing. When you install Wetware:

  • You do not suffer the -1 Max HITS cost per wetware family installed.
  • You may re-roll the quirk roll once at install (or upgrade) time. You must accept the second roll, even if it's worse.

The geneticist will charge you the same price as everyone else and pretend they're impressed by your prep work. They are not. They have done this surgery on better hosts than you.